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TestUtils.GameName -> Game enum
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parent
05003900d3
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@ -20,7 +20,7 @@ namespace Wabbajack.Test
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Consts.TestMode = true;
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utils = new TestUtils();
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utils.GameName = "Skyrim Special Edition";
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utils.Game = Game.SkyrimSpecialEdition;
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Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
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@ -19,7 +19,7 @@ namespace Wabbajack.Test
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utils = new TestUtils
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{
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GameName = "darkestdungeon"
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Game = Game.DarkestDungeon
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};
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Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
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@ -43,7 +43,7 @@ namespace Wabbajack.Test
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protected VortexCompiler MakeCompiler()
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{
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var vortexCompiler = new VortexCompiler(utils.GameName, utils.GameFolder);
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var vortexCompiler = new VortexCompiler(GameRegistry.Games[utils.Game].NexusName, utils.GameFolder);
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return vortexCompiler;
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}
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@ -27,7 +27,7 @@ namespace Wabbajack.Test
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Consts.TestMode = true;
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utils = new TestUtils();
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utils.GameName = "Skyrim Special Edition";
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utils.Game = Game.SkyrimSpecialEdition;
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Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f));
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@ -30,7 +30,7 @@ namespace Wabbajack.Test
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public string ID { get; }
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public Random RNG { get; }
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public string GameName { get; set; }
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public Game Game { get; set; }
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public string TestFolder => Path.Combine(WorkingDirectory, ID);
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public string GameFolder => Path.Combine(WorkingDirectory, ID, "game_folder");
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@ -50,7 +50,7 @@ namespace Wabbajack.Test
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File.WriteAllLines(Path.Combine(MO2Folder, "ModOrganizer.ini"), new []
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{
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"[General]",
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$"gameName={GameName}",
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$"gameName={GameRegistry.Games[this.Game].MO2Name}",
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$"gamePath={GameFolder.Replace("\\", "\\\\")}",
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$"download_directory={DownloadsFolder}"
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});
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