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fix for #1115
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@ -1,5 +1,10 @@
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### Changelog
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#### Version - 2.3.1.0 - 10/24/2020
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* Fixed a long standing issue with path remapping, lots of edge cases were resolved here
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* Implemented a basic compiler for non MO2 games, will expand as we get feedback
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* Removed unused CPU percentage slider, we now have two settings, so please use the settings panel instead
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#### Version - 2.3.0.4 - 10/13/2020
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* Fix FOMOD extraction (for FNV)
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@ -27,38 +27,6 @@
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</DataTemplate>
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</ListBox.ItemTemplate>
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</ListBox>
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<Border Grid.Row="1"
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x:Name="SettingsBar"
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Background="{StaticResource BackgroundBrush}"
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BorderBrush="{StaticResource ButtonNormalBorder}"
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BorderThickness="0,1,0,0">
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="*" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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<TextBlock
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Margin="5,0"
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VerticalAlignment="Center"
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Text="Percent Usage" />
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<Slider Grid.Column="1"
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x:Name="TargetPercentageSlider"
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Margin="2,0,4,0"
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Maximum="1"
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Minimum="0.1"
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Orientation="Horizontal" />
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<TextBlock Grid.Column="2"
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x:Name="PercentageText"
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Margin="2,0,4,0" />
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<TextBlock Grid.Column="3" Text="|" />
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<TextBlock Grid.Column="4"
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x:Name="CpuCountText"
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Margin="2,0,6,0" />
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</Grid>
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</Border>
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</Grid>
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</Grid>
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</local:UserControlRx>
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@ -56,12 +56,6 @@ namespace Wabbajack
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.BindToStrict(this, x => x.CpuListControl.ItemsSource)
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.DisposeWith(disposable);
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this.WhenAny(x => x.ViewModel.CurrentCpuCount)
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.DistinctUntilChanged()
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.Select(x => $"{x.CurrentCPUs} / {x.DesiredCPUs}")
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.BindToStrict(this, x => x.CpuCountText.Text)
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.DisposeWith(disposable);
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// Progress
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this.WhenAny(x => x.ProgressPercent)
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.Select(p => p.Value)
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