From 3e65f5875d15123e31911a4553bb5e0d2703667f Mon Sep 17 00:00:00 2001 From: Chris Bessent Date: Fri, 17 Dec 2021 19:08:40 -0700 Subject: [PATCH] Fix getting game files when build server is down There's really no need for the build server to be up when WJ is just getting some files from Github. I'm guessing these files used to be stored on the build server. --- Wabbajack.Lib/ClientAPI.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/Wabbajack.Lib/ClientAPI.cs b/Wabbajack.Lib/ClientAPI.cs index 34bdef2a..0f3fb6d9 100644 --- a/Wabbajack.Lib/ClientAPI.cs +++ b/Wabbajack.Lib/ClientAPI.cs @@ -155,9 +155,6 @@ using Wabbajack.Lib.Downloaders; public static async Task GetExistingGameFiles(WorkQueue queue, Game game) { - if(BuildServerStatus.IsBuildServerDown) - return new Archive[0]; - var client = await GetClient(); var metaData = game.MetaData(); var results = await GetGameFilesFromGithub(game, metaData.InstalledVersion);