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fix some compilation bugs
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parent
a6d90ccc3f
commit
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@ -563,6 +563,7 @@ namespace Wabbajack
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IgnoreStartsWith("webcache\\"),
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IgnoreStartsWith("overwrite\\"),
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IgnoreEndsWith(".pyc"),
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IgnoreEndsWith(".log"),
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IgnoreOtherProfiles(),
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IgnoreDisabledMods(),
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IncludeThisProfile(),
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@ -575,10 +576,10 @@ namespace Wabbajack
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IncludeModIniData(),
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DirectMatch(),
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IncludeTaggedFiles(),
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DeconstructBSAs(), // Deconstruct BSAs before building patches so we don't generate massive patch files
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IncludePatches(),
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IncludeDummyESPs(),
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DeconstructBSAs(),
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// If we have no match at this point for a game folder file, skip them, we can't do anything about them
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IgnoreGameFiles(),
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@ -205,12 +205,6 @@
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<Name>Wabbajack.Common</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="square_Nxs_icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<Resource Include="square_transparent_icon.ico" />
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</ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
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<Visible>False</Visible>
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@ -223,6 +217,9 @@
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Resource Include="square_transparent_icon.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Fody.5.1.1\build\Fody.targets" Condition="Exists('..\packages\Fody.5.1.1\build\Fody.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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