Add support for Final Fantasy 7: Remake Intergrade (#2454)

* Update Game.cs

* Update GameRegistry.cs

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: UrbanCMC <UrbanCMC@web.de>

---------

Co-authored-by: cacophony-wj <cacophony-wj@outlook.com>
Co-authored-by: UrbanCMC <UrbanCMC@web.de>
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Luca 2023-12-20 21:01:01 +01:00 committed by GitHub
parent b19d1aa175
commit f56c4e08aa
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3 changed files with 22 additions and 0 deletions

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@ -1,5 +1,8 @@
### Changelog
#### Version - TBD
* Added Support for Final Fantasy 7: Remake Intergrade
#### Version - 3.4.0.0 - 11/19/2023
* Fixed `--outputPath` not being used for the CLI `compile` (thanks to @majcosta for fixing that)
* Improved Log message for cases where low storage on the drive Wabbajack is installed on causes compiles to fail

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@ -52,4 +52,6 @@ public enum Game
[Description("Mount & Blade II: Bannerlord")] MountAndBlade2Bannerlord,
[Description("Valheim")]Valheim,
[Description("Modding Tools")] ModdingTools,
[Description("Final Fantasy VII Remake")] FinalFantasy7Remake
}

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@ -534,6 +534,23 @@ public static class GameRegistry
MainExecutable = @"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
}
},
{
Game.FinalFantasy7Remake, new GameMetaData
{
Game = Game.FinalFantasy7Remake,
NexusName = "finalfantasy7remake",
NexusGameId = 4202,
MO2Name = "FINAL FANTASY VII REMAKE",
MO2ArchiveName = "finalfantasy7remake",
SteamIDs = new[] { 1462040 },
IsGenericMO2Plugin = true,
RequiredFiles = new []
{
@"ff7remake.exe".ToRelativePath()
},
MainExecutable = @"ff7remake.exe".ToRelativePath()
}
},
{
Game.ModdingTools, new GameMetaData
{