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Add support for Final Fantasy 7: Remake Intergrade (#2454)
* Update Game.cs * Update GameRegistry.cs * Update CHANGELOG.md * Update CHANGELOG.md Co-authored-by: UrbanCMC <UrbanCMC@web.de> --------- Co-authored-by: cacophony-wj <cacophony-wj@outlook.com> Co-authored-by: UrbanCMC <UrbanCMC@web.de>
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@ -1,5 +1,8 @@
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### Changelog
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### Changelog
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#### Version - TBD
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* Added Support for Final Fantasy 7: Remake Intergrade
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#### Version - 3.4.0.0 - 11/19/2023
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#### Version - 3.4.0.0 - 11/19/2023
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* Fixed `--outputPath` not being used for the CLI `compile` (thanks to @majcosta for fixing that)
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* Fixed `--outputPath` not being used for the CLI `compile` (thanks to @majcosta for fixing that)
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* Improved Log message for cases where low storage on the drive Wabbajack is installed on causes compiles to fail
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* Improved Log message for cases where low storage on the drive Wabbajack is installed on causes compiles to fail
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@ -52,4 +52,6 @@ public enum Game
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[Description("Mount & Blade II: Bannerlord")] MountAndBlade2Bannerlord,
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[Description("Mount & Blade II: Bannerlord")] MountAndBlade2Bannerlord,
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[Description("Valheim")]Valheim,
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[Description("Valheim")]Valheim,
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[Description("Modding Tools")] ModdingTools,
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[Description("Modding Tools")] ModdingTools,
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[Description("Final Fantasy VII Remake")] FinalFantasy7Remake
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}
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}
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@ -534,6 +534,23 @@ public static class GameRegistry
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MainExecutable = @"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
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MainExecutable = @"bin\Win64_Shipping_Client\Bannerlord.exe".ToRelativePath()
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}
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}
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},
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},
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{
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Game.FinalFantasy7Remake, new GameMetaData
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{
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Game = Game.FinalFantasy7Remake,
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NexusName = "finalfantasy7remake",
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NexusGameId = 4202,
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MO2Name = "FINAL FANTASY VII REMAKE",
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MO2ArchiveName = "finalfantasy7remake",
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SteamIDs = new[] { 1462040 },
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IsGenericMO2Plugin = true,
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RequiredFiles = new []
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{
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@"ff7remake.exe".ToRelativePath()
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},
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MainExecutable = @"ff7remake.exe".ToRelativePath()
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}
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},
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{
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{
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Game.ModdingTools, new GameMetaData
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Game.ModdingTools, new GameMetaData
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{
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{
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