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https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
Add basic game icon + title to modlist tile
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@ -9,6 +9,7 @@
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xmlns:options="http://schemas.microsoft.com/winfx/2006/xaml/presentation/options"
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xmlns:sys="clr-namespace:System;assembly=mscorlib"
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xmlns:ic="clr-namespace:FluentIcons.WPF;assembly=FluentIcons.WPF"
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xmlns:math="http://hexinnovation.com/math"
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mc:Ignorable="d">
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<FontFamily x:Key="PrimaryFont">pack://application:,,,/Resources/Fonts/#Gabarito</FontFamily>
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@ -23,6 +24,7 @@
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<local:AbsolutePathToStringConverter x:Key="AbsolutePathToStringConverter" />
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<local:FileSizeConverter x:Key="FileSizeConverter"/>
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<local:WidthHeightRectConverter x:Key="WidthHeightRectConverter" />
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<math:MathConverter x:Key="MathConverter"/>
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<!-- Colors -->
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<Color x:Key="WindowBackgroundColor">#222531</Color>
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@ -24,6 +24,7 @@ using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Wabbajack.RateLimiter;
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using Wabbajack.Services.OSIntegrated.Services;
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using System.Windows.Media;
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namespace Wabbajack
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{
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@ -85,6 +86,9 @@ namespace Wabbajack
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[Reactive]
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public bool ImageContainsTitle { get; private set; }
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[Reactive]
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public GameMetaData GameMetaData { get; private set; }
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[Reactive]
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public bool DisplayVersionOnlyInInstallerView { get; private set; }
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@ -113,6 +117,8 @@ namespace Wabbajack
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Metadata = metadata;
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_wjClient = wjClient;
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_cancellationToken = cancellationToken;
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GameMetaData = Metadata.Game.MetaData();
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Location = LauncherUpdater.CommonFolder.Value.Combine("downloaded_mod_lists", Metadata.NamespacedName).WithExtension(Ext.Wabbajack);
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ModListTagList = new List<ModListTag>();
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@ -122,7 +128,7 @@ namespace Wabbajack
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{
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ModListTagList.Add(new ModListTag(tag));
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});
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ModListTagList.Add(new ModListTag(metadata.Game.MetaData().HumanFriendlyGameName));
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ModListTagList.Add(new ModListTag(GameMetaData.HumanFriendlyGameName));
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DownloadSizeText = "Download size : " + UIUtils.FormatBytes(Metadata.DownloadMetadata.SizeOfArchives);
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InstallSizeText = "Installation size : " + UIUtils.FormatBytes(Metadata.DownloadMetadata.SizeOfInstalledFiles);
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@ -79,6 +79,18 @@
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<Grid ClipToBounds="True">
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<mahapps:ProgressRing x:Name="LoadingProgress" />
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<TextBlock Text="{Binding Metadata.Title}" VerticalAlignment="Bottom" FontSize="14" Margin="10, 0, 0, 10" Panel.ZIndex="1"/>
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<StackPanel Orientation="Horizontal" Margin="5, 5, 0, 0" VerticalAlignment="Top" HorizontalAlignment="Left" Panel.ZIndex="1">
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<Border x:Name="GameIcon" Width="24" Height="24" CornerRadius="6">
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<Border.Background>
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<ImageBrush Stretch="Fill" ImageSource="{Binding GameMetaData.IconSource}"/>
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</Border.Background>
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</Border>
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<Grid Margin="5, 0, 0, 0">
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<TextBlock x:Name="GameName" HorizontalAlignment="Center" VerticalAlignment="Center" Text="{Binding GameMetaData.HumanFriendlyGameName}" Panel.ZIndex="2"/>
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<Border Background="{StaticResource WindowBackgroundBrush}" Opacity="0.5" Width="{Binding ElementName=GameName, Path=ActualWidth,Converter={StaticResource MathConverter}, ConverterParameter=x+10}" Height="{Binding ElementName=GameIcon, Path=ActualHeight}" CornerRadius="6">
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</Border>
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</Grid>
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</StackPanel>
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<Border
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BorderThickness="0"
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HorizontalAlignment="Stretch"
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@ -7,6 +7,7 @@ using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using MahApps.Metro.IconPacks;
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using ReactiveUI;
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using Wabbajack.DTOs;
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namespace Wabbajack
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{
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@ -23,6 +24,7 @@ namespace Wabbajack
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ViewModel.WhenAnyValue(vm => vm.Image)
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.BindToStrict(this, v => v.ModlistImage.ImageSource)
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.DisposeWith(disposables);
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/*
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this.WhenAny(x => x.ViewModel.Metadata.Links.ImageUri)
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.Select(x => new BitmapImage() { UriSource = new Uri(x) })
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@ -104,6 +104,7 @@
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</PackageReference>
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<PackageReference Include="MahApps.Metro" Version="2.4.10" />
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<PackageReference Include="MahApps.Metro.IconPacks" Version="4.11.0" />
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<PackageReference Include="MathConverter" Version="2.2.1" />
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<PackageReference Include="Microsoft-WindowsAPICodePack-Shell" Version="1.1.5" />
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<PackageReference Include="Microsoft.Extensions.Hosting" Version="8.0.0" />
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<PackageReference Include="Microsoft.Web.WebView2" Version="1.0.2151.40" />
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