DictionaryExt. Other Ext files migrated to Common

This commit is contained in:
Justin Swanson 2019-11-05 19:39:18 -06:00
parent 21b603e78a
commit fa504a1b16
6 changed files with 200 additions and 157 deletions

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@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Wabbajack
{
public static class DictionaryExt
{
public static V TryCreate<K, V>(this IDictionary<K, V> dict, K key)
where V : new()
{
return dict.TryCreate(key, () => new V());
}
public static V TryCreate<K, V>(this IDictionary<K, V> dict, K key, Func<V> create)
{
if (dict.TryGetValue(key, out var val)) return val;
var ret = create();
dict[key] = ret;
return ret;
}
}
}

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@ -0,0 +1,172 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive;
using System.Reactive.Concurrency;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Wabbajack
{
public static class RxExt
{
/// <summary>
/// Convenience function that discards events that are null
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="source"></param>
/// <returns>Source events that are not null</returns>
public static IObservable<T> NotNull<T>(this IObservable<T> source)
where T : class
{
return source.Where(u => u != null);
}
/// <summary>
/// Converts any observable to type Unit. Useful for when you care that a signal occurred,
/// but don't care about what its value is downstream.
/// </summary>
/// <returns>An observable that returns Unit anytime the source signal fires an event.</returns>
public static IObservable<Unit> Unit<T>(this IObservable<T> source)
{
return source.Select(_ => System.Reactive.Unit.Default);
}
/// <summary>
/// Convenience operator to subscribe to the source observable, only when a second "switch" observable is on.
/// When the switch is on, the source will be subscribed to, and its updates passed through.
/// When the switch is off, the subscription to the source observable will be stopped, and no signal will be published.
/// </summary>
/// <param name="source">Source observable to subscribe to if on</param>
/// <param name="filterSwitch">On/Off signal of whether to subscribe to source observable</param>
/// <returns>Observable that publishes data from source, if the switch is on.</returns>
public static IObservable<T> FilterSwitch<T>(this IObservable<T> source, IObservable<bool> filterSwitch)
{
return filterSwitch
.DistinctUntilChanged()
.Select(on =>
{
if (on)
{
return source;
}
else
{
return Observable.Empty<T>();
}
})
.Switch();
}
/// Inspiration:
/// http://reactivex.io/documentation/operators/debounce.html
/// https://stackoverflow.com/questions/20034476/how-can-i-use-reactive-extensions-to-throttle-events-using-a-max-window-size
public static IObservable<T> Debounce<T>(this IObservable<T> source, TimeSpan interval, IScheduler scheduler = null)
{
scheduler = scheduler ?? Scheduler.Default;
return Observable.Create<T>(o =>
{
var hasValue = false;
bool throttling = false;
T value = default;
var dueTimeDisposable = new SerialDisposable();
void internalCallback()
{
if (hasValue)
{
// We have another value that came in to fire.
// Reregister for callback
dueTimeDisposable.Disposable = scheduler.Schedule(interval, internalCallback);
o.OnNext(value);
value = default;
hasValue = false;
}
else
{
// Nothing to do, throttle is complete.
throttling = false;
}
}
return source.Subscribe(
onNext: (x) =>
{
if (!throttling)
{
// Fire initial value
o.OnNext(x);
// Mark that we're throttling
throttling = true;
// Register for callback when throttle is complete
dueTimeDisposable.Disposable = scheduler.Schedule(interval, internalCallback);
}
else
{
// In the middle of throttle
// Save value and return
hasValue = true;
value = x;
}
},
onError: o.OnError,
onCompleted: o.OnCompleted);
});
}
public static IObservable<Unit> SelectTask<T>(this IObservable<T> source, Func<T, Task> task)
{
return source
.SelectMany(async i =>
{
await task(i).ConfigureAwait(false);
return System.Reactive.Unit.Default;
});
}
public static IObservable<Unit> SelectTask<T>(this IObservable<T> source, Func<Task> task)
{
return source
.SelectMany(async _ =>
{
await task().ConfigureAwait(false);
return System.Reactive.Unit.Default;
});
}
public static IObservable<R> SelectTask<T, R>(this IObservable<T> source, Func<Task<R>> task)
{
return source
.SelectMany(_ => task());
}
public static IObservable<R> SelectTask<T, R>(this IObservable<T> source, Func<T, Task<R>> task)
{
return source
.SelectMany(x => task(x));
}
public static IObservable<T> DoTask<T>(this IObservable<T> source, Func<T, Task> task)
{
return source
.SelectMany(async (x) =>
{
await task(x).ConfigureAwait(false);
return x;
});
}
public static IObservable<R> WhereCastable<T, R>(this IObservable<T> source)
where R : class
where T : class
{
return source
.Select(x => x as R)
.NotNull();
}
}
}

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@ -92,7 +92,10 @@
<Compile Include="Error States\ErrorResponse.cs" />
<Compile Include="Error States\GetResponse.cs" />
<Compile Include="ExtensionManager.cs" />
<Compile Include="Extensions\DictionaryExt.cs" />
<Compile Include="Extensions\HashHelper.cs" />
<Compile Include="Extensions\RxExt.cs" />
<Compile Include="Extensions\TaskExt.cs" />
<Compile Include="FileExtractor.cs" />
<Compile Include="GameMetaData.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />

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@ -116,7 +116,6 @@
<Compile Include="Downloaders\MEGADownloader.cs" />
<Compile Include="Downloaders\ModDBDownloader.cs" />
<Compile Include="Downloaders\NexusDownloader.cs" />
<Compile Include="Extensions\TaskExt.cs" />
<Compile Include="Installer.cs" />
<Compile Include="ModListRegistry\ModListMetadata.cs" />
<Compile Include="NexusApi\Dtos.cs" />

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@ -31,18 +31,6 @@ namespace Wabbajack
return This.WhenAny(property1, selector: x => x.GetValue());
}
/// <summary>
/// Convenience function that discards events that are null
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="source"></param>
/// <returns>Source events that are not null</returns>
public static IObservable<T> NotNull<T>(this IObservable<T> source)
where T : class
{
return source.Where(u => u != null);
}
/// <summary>
/// Convenience wrapper to observe following calls on the GUI thread.
/// </summary>
@ -51,42 +39,6 @@ namespace Wabbajack
return source.ObserveOn(RxApp.MainThreadScheduler);
}
/// <summary>
/// Converts any observable to type Unit. Useful for when you care that a signal occurred,
/// but don't care about what its value is downstream.
/// </summary>
/// <returns>An observable that returns Unit anytime the source signal fires an event.</returns>
public static IObservable<Unit> Unit<T>(this IObservable<T> source)
{
return source.Select(_ => System.Reactive.Unit.Default);
}
/// <summary>
/// Convenience operator to subscribe to the source observable, only when a second "switch" observable is on.
/// When the switch is on, the source will be subscribed to, and its updates passed through.
/// When the switch is off, the subscription to the source observable will be stopped, and no signal will be published.
/// </summary>
/// <param name="source">Source observable to subscribe to if on</param>
/// <param name="filterSwitch">On/Off signal of whether to subscribe to source observable</param>
/// <returns>Observable that publishes data from source, if the switch is on.</returns>
public static IObservable<T> FilterSwitch<T>(this IObservable<T> source, IObservable<bool> filterSwitch)
{
return filterSwitch
.DistinctUntilChanged()
.Select(on =>
{
if (on)
{
return source;
}
else
{
return Observable.Empty<T>();
}
})
.Switch();
}
public static IObservable<Unit> StartingExecution(this IReactiveCommand cmd)
{
return cmd.IsExecuting
@ -95,114 +47,6 @@ namespace Wabbajack
.Unit();
}
/// Inspiration:
/// http://reactivex.io/documentation/operators/debounce.html
/// https://stackoverflow.com/questions/20034476/how-can-i-use-reactive-extensions-to-throttle-events-using-a-max-window-size
public static IObservable<T> Debounce<T>(this IObservable<T> source, TimeSpan interval, IScheduler scheduler = null)
{
scheduler = scheduler ?? Scheduler.Default;
return Observable.Create<T>(o =>
{
var hasValue = false;
bool throttling = false;
T value = default;
var dueTimeDisposable = new SerialDisposable();
void internalCallback()
{
if (hasValue)
{
// We have another value that came in to fire.
// Reregister for callback
dueTimeDisposable.Disposable = scheduler.Schedule(interval, internalCallback);
o.OnNext(value);
value = default;
hasValue = false;
}
else
{
// Nothing to do, throttle is complete.
throttling = false;
}
}
return source.Subscribe(
onNext: (x) =>
{
if (!throttling)
{
// Fire initial value
o.OnNext(x);
// Mark that we're throttling
throttling = true;
// Register for callback when throttle is complete
dueTimeDisposable.Disposable = scheduler.Schedule(interval, internalCallback);
}
else
{
// In the middle of throttle
// Save value and return
hasValue = true;
value = x;
}
},
onError: o.OnError,
onCompleted: o.OnCompleted);
});
}
public static IObservable<Unit> SelectTask<T>(this IObservable<T> source, Func<T, Task> task)
{
return source
.SelectMany(async i =>
{
await task(i).ConfigureAwait(false);
return System.Reactive.Unit.Default;
});
}
public static IObservable<Unit> SelectTask<T>(this IObservable<T> source, Func<Task> task)
{
return source
.SelectMany(async _ =>
{
await task().ConfigureAwait(false);
return System.Reactive.Unit.Default;
});
}
public static IObservable<R> SelectTask<T, R>(this IObservable<T> source, Func<Task<R>> task)
{
return source
.SelectMany(_ => task());
}
public static IObservable<R> SelectTask<T, R>(this IObservable<T> source, Func<T, Task<R>> task)
{
return source
.SelectMany(x => task(x));
}
public static IObservable<T> DoTask<T>(this IObservable<T> source, Func<T, Task> task)
{
return source
.SelectMany(async (x) =>
{
await task(x).ConfigureAwait(false);
return x;
});
}
public static IObservable<R> WhereCastable<T, R>(this IObservable<T> source)
where R : class
where T : class
{
return source
.Select(x => x as R)
.NotNull();
}
/// These snippets were provided by RolandPheasant (author of DynamicData)
/// They'll be going into the official library at some point, but are here for now.
#region Dynamic Data EnsureUniqueChanges