IncludeSteamWorkshopItems fixes

This commit is contained in:
erri120 2020-07-05 17:11:52 +02:00
parent 79c962bccd
commit fbe2f05f60
No known key found for this signature in database
GPG Key ID: A8C0A18D8D4D3135
3 changed files with 36 additions and 10 deletions

View File

@ -23,7 +23,7 @@ namespace Wabbajack.Common.StoreHandlers
{
public readonly SteamGame Game;
public int ItemID;
public int Size;
public long Size;
public SteamWorkshopItem(SteamGame game)
{
@ -210,7 +210,7 @@ namespace Wabbajack.Common.StoreHandlers
.Where(f => f.IsFile)
.Do(f =>
{
if (f.FileName.ToString() != $"appworkshop{game.ID}.acf")
if (f.FileName.ToString() != $"appworkshop_{game.ID}.acf")
return;
Utils.Log($"Found Steam Workshop item file {f} for \"{game.Name}\"");
@ -284,7 +284,7 @@ namespace Wabbajack.Common.StoreHandlers
return;
if (currentLine == bracketStart + 1)
if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
if (!long.TryParse(GetVdfValue(l), out currentItem.Size))
return;
if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)

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@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
@ -10,31 +11,55 @@ namespace Wabbajack.Lib.CompilationSteps
{
public class IncludeSteamWorkshopItems : ACompilationStep
{
private readonly SteamGame _game;
private readonly Regex _regex = new Regex("steamWorkshopItem_\\d*\\.meta$");
private readonly bool _isGenericGame;
private readonly SteamGame? _game;
public IncludeSteamWorkshopItems(ACompiler compiler, SteamGame steamGame) : base(compiler)
public IncludeSteamWorkshopItems(ACompiler compiler) : base(compiler)
{
_game = steamGame;
var mo2Compiler = (MO2Compiler)compiler;
_isGenericGame = mo2Compiler.CompilingGame.IsGenericMO2Plugin;
_game = (SteamGame)StoreHandler.Instance.SteamHandler.Games.FirstOrDefault(x =>
mo2Compiler.CompilingGame.SteamIDs!.Contains(x.ID));
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
if (!_isGenericGame)
return null;
if (_game == null)
return null;
if (!_regex.IsMatch((string)source.Path))
return null;
try
{
var lines = await source.AbsolutePath.ReadAllLinesAsync();
var id = 0;
lines.Where(l => l.StartsWith("itemID=")).Do(l => int.TryParse(l.Replace("itemID=", ""), out id));
var sID = lines.FirstOrDefault(l => l.StartsWith("itemID="))?.Replace("itemID=", "");
if (string.IsNullOrEmpty(sID))
{
Utils.Error($"Found no itemID= in file {source.AbsolutePath}!");
return null;
}
if(!int.TryParse(sID, out var id))
{
Utils.Error($"Unable to parse int {sID} in {source.AbsolutePath}");
return null;
}
//Get-ChildItem -Name -Directory | ForEach-Object -Process {Out-File -FilePath .\steamWorkshopItem_$_.meta -InputObject "itemID=$($_)" -Encoding utf8}
if (id == 0)
return null;
SteamWorkshopItem? item = null;
_game.WorkshopItems.Where(i => i.ItemID == id).Do(i => item = i);
SteamWorkshopItem? item = _game.WorkshopItems.FirstOrDefault(x => x.ItemID == id);
if (item == null)
{
Utils.Error($"Unable to find workshop item with ID {id} in loaded workshop item list!");
return null;
}
var fromSteam = source.EvolveTo<SteamMeta>();
fromSteam.SourceDataID = await _compiler.IncludeFile(source.AbsolutePath);

View File

@ -591,6 +591,7 @@ namespace Wabbajack.Lib
{
new IgnoreGameFilesIfGameFolderFilesExist(this),
new IncludePropertyFiles(this),
//new IncludeSteamWorkshopItems(this),
new IgnoreSaveFiles(this),
new IgnoreStartsWith(this,"logs\\"),
new IgnoreStartsWith(this, "downloads\\"),