* Add support for new Starfield BA2 versions
* Add Starfield BA2 LZ4 texture compression support (WIP, not finished)
* Work on replacing DDS.cs with DirectXTexUtility
* Fix reading Starfield BA2s with new DirectXTexUtil
* Fix builder not exporting new Starfield header options
* Fix writing LZ4 chunks in frame format instead of block format
* Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive
* Clean up testing code & CLI launch settings
* Update changelog
* Add some support for cubemaps in BA2
* add read support for cubemaps in BA2 routines
* Fix slide support during compilation
* Set default logging level to Information instead of Trace
* update CHANGELOG.md