* Add support for new Starfield BA2 versions
* Add Starfield BA2 LZ4 texture compression support (WIP, not finished)
* Work on replacing DDS.cs with DirectXTexUtility
* Fix reading Starfield BA2s with new DirectXTexUtil
* Fix builder not exporting new Starfield header options
* Fix writing LZ4 chunks in frame format instead of block format
* Rename FO4Archive to BA2Archive, merge SFArchive and FO4Archive
* Clean up testing code & CLI launch settings
* Update changelog