Commit Graph

231 Commits

Author SHA1 Message Date
Justin Swanson
107527311d Resource loading fixes 2019-11-29 17:56:56 -06:00
Timothy Baldridge
3ea10777e0 Switched CPU status into a blue-color-in-the-background style progress bar. Removed "CPU X" in the status, filter CPU lists to only contain non "Waiting" status 2019-11-28 10:30:19 -07:00
Timothy Baldridge
23a2f5e50f
Merge pull request #212 from wabbajack-tools/better-progress-bars
Macro-level progress bar updates.
2019-11-24 17:22:30 -07:00
Timothy Baldridge
3976d7e526 Macro-level progress bar updates. 2019-11-24 16:03:36 -07:00
Justin Swanson
5533b14cda Initial one-window setup 2019-11-24 16:01:13 -06:00
Justin Swanson
ece11e9f41 Compiler-side progress bars wired up again 2019-11-23 21:17:38 -06:00
erri120
899c7e4966
Downgraded ReactiveUI to 10.5.30 2019-11-23 19:50:56 +01:00
Timothy Baldridge
2afcb83456 Switch directory deleting back to use a shell process. It's the only 100% reliable method I've found. 2019-11-23 10:37:24 -07:00
erri120
bd13d15a81
Updated dependencies of main projects 2019-11-23 17:03:02 +01:00
erri120
b5871a3468
Updated all main projects to .NET 4.8.0 2019-11-23 16:50:09 +01:00
erri120
0b958f5f9b
Changed all relative references to use SolutionDir 2019-11-23 16:47:05 +01:00
Timothy Baldridge
d636d06ced Added extensions to the game enum, fixed the cache server (again) 2019-11-22 15:00:34 -07:00
Timothy Baldridge
8a680a8f14 Several fixes for compilation and caching. 2019-11-21 22:19:42 -07:00
Timothy Baldridge
0ddcaa8241 Fix bug in time conversion, implement update endpoint for nexus cache 2019-11-21 17:41:01 -07:00
Timothy Baldridge
1ee439c7c1 Better selection of patch file sources 2019-11-21 14:32:58 -07:00
erri120
4eec277955
Fixed naming in Wabbajack.Common 2019-11-21 16:49:14 +01:00
erri120
7583703239
Simplified names in Wabbajack.Common 2019-11-21 16:04:48 +01:00
erri120
a31ea20657
Removed unused imports from Wabbajack.Common 2019-11-21 15:26:08 +01:00
erri120
97b7524030
Created READMEs for most projects 2019-11-21 15:11:08 +01:00
Timothy Baldridge
7188a926af Cache disk speeds for better performance 2019-11-20 17:04:01 -07:00
Timothy Baldridge
27964f0348 Set the queue size during installation based on the disk performance. Abort installation if there isn't enough disk space to perform the installation. 2019-11-20 16:39:03 -07:00
Timothy Baldridge
a8d8d20a99 Several fixes that came up during testing.
* Fixed hashing progress bars
* Wired up the CPUStatus to the UI during installation
* Fixed xxHashing
* Verified modlist optimization works on a real modlist (noise)
* Added an optimizer test for extra files created by the user left in the install directory.
2019-11-19 17:15:46 -07:00
Timothy Baldridge
549d32579c
Merge pull request #190 from erri120/add-morrowind
Re-added Morrowind
2019-11-18 14:42:23 -07:00
erri120
fbb90d698e
Re-added Morrowind 2019-11-18 20:31:55 +01:00
erri120
bb2661f968
Changed ToDescriptionString to return toString if no description is present 2019-11-18 18:06:17 +01:00
Timothy Baldridge
0c78680c09 Abstract the base components of compilers/installers into a single abstract class 2019-11-17 16:48:32 -07:00
erri120
ed2a6c5592
Updated GOGHandler with new check for RequiredFiles 2019-11-17 15:00:40 +01:00
erri120
76db3cafea
Fixed typo 2019-11-17 15:00:40 +01:00
erri120
1e303a8339
Added RequiredFiles property to GameMetaData 2019-11-17 15:00:39 +01:00
erri120
e9a3030c91
Removed Morrowind from Game enum 2019-11-17 15:00:37 +01:00
erri120
e845f767e6
Fixed LoadAllGames failing when no GOGIDs List exist 2019-11-17 15:00:37 +01:00
Timothy Baldridge
702de2cfbe
Merge pull request #183 from Noggog/some-styling
Some Styling
2019-11-17 06:56:05 -07:00
Justin Swanson
856d19ec4e Removed weird ReactiveUI reference
Seemed to have a weird hardwired DLL reference, in addition to the NuGet
2019-11-17 01:51:10 -06:00
Justin Swanson
cafba5ff81 FilePickerVM ExistCheckOption /w IfNotEmpty features
Some paths aren't an error condition when the path is completely empty
2019-11-17 01:05:27 -06:00
Timothy Baldridge
2e2ced6023 Updated work queue reporting 2019-11-16 23:02:09 -07:00
Timothy Baldridge
d92d05dbf8 Merge remote-tracking branch 'origin/master' into compiler-update-streams 2019-11-16 21:16:51 -07:00
Timothy Baldridge
baab601f09 Rework Work queue to be non-static 2019-11-16 21:16:42 -07:00
Justin Swanson
4978e55e04 VortexCompilerVM staging and downloads picker wiring 2019-11-16 21:09:46 -06:00
Justin Swanson
dec8707ff2 Vortex Compilation game folder location commands 2019-11-16 19:42:42 -06:00
Justin Swanson
228bb3d070 VortexCompiler game selection combobox work 2019-11-16 18:41:59 -06:00
Timothy Baldridge
11cd96693a Compiles, working through the tests 2019-11-15 17:01:37 -07:00
Timothy Baldridge
4ffb533bc0
Merge pull request #174 from Noggog/random-refactors
Random refactors
2019-11-15 05:23:01 -07:00
Justin Swanson
deafaf5ebd Adjusted Game enum capitalization
C# standard is camel case, and the other enum values were that way, too.  KOTOR kept as is, as it's an acronym
2019-11-14 23:45:43 -06:00
Justin Swanson
9f86f3466d Made GameMetaData Games dictionary readonly 2019-11-14 23:43:58 -06:00
Justin Swanson
52517dc3e4 Some compiler VM startup optimizations 2019-11-14 22:59:12 -06:00
Justin Swanson
b31f336ddb Lots of compiler backend changes to support multiple
CompilerVM is lightweight now, with sub view models per mod manager mode
2019-11-14 20:25:09 -06:00
Timothy Baldridge
490bd4de5a Fix tests 2019-11-14 15:58:29 -07:00
erri120
82e93e04d1 Added Witcher 1,2,3 to GameMetaData 2019-11-14 15:34:11 -07:00
erri120
8f9a27d8f5 Changed int GOGID to List<int> GOGIDs for multiple id support 2019-11-14 15:34:11 -07:00
erri120
8ef41beb59 Added SWKOTOR and SWKOTOR2 to GameMetaData 2019-11-14 15:34:11 -07:00