Justin Swanson
107527311d
Resource loading fixes
2019-11-29 17:56:56 -06:00
Timothy Baldridge
3ea10777e0
Switched CPU status into a blue-color-in-the-background style progress bar. Removed "CPU X" in the status, filter CPU lists to only contain non "Waiting" status
2019-11-28 10:30:19 -07:00
Timothy Baldridge
23a2f5e50f
Merge pull request #212 from wabbajack-tools/better-progress-bars
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Macro-level progress bar updates.
2019-11-24 17:22:30 -07:00
Timothy Baldridge
3976d7e526
Macro-level progress bar updates.
2019-11-24 16:03:36 -07:00
Justin Swanson
5533b14cda
Initial one-window setup
2019-11-24 16:01:13 -06:00
Justin Swanson
ece11e9f41
Compiler-side progress bars wired up again
2019-11-23 21:17:38 -06:00
erri120
899c7e4966
Downgraded ReactiveUI to 10.5.30
2019-11-23 19:50:56 +01:00
Timothy Baldridge
2afcb83456
Switch directory deleting back to use a shell process. It's the only 100% reliable method I've found.
2019-11-23 10:37:24 -07:00
erri120
bd13d15a81
Updated dependencies of main projects
2019-11-23 17:03:02 +01:00
erri120
b5871a3468
Updated all main projects to .NET 4.8.0
2019-11-23 16:50:09 +01:00
erri120
0b958f5f9b
Changed all relative references to use SolutionDir
2019-11-23 16:47:05 +01:00
Timothy Baldridge
d636d06ced
Added extensions to the game enum, fixed the cache server (again)
2019-11-22 15:00:34 -07:00
Timothy Baldridge
8a680a8f14
Several fixes for compilation and caching.
2019-11-21 22:19:42 -07:00
Timothy Baldridge
0ddcaa8241
Fix bug in time conversion, implement update endpoint for nexus cache
2019-11-21 17:41:01 -07:00
Timothy Baldridge
1ee439c7c1
Better selection of patch file sources
2019-11-21 14:32:58 -07:00
erri120
4eec277955
Fixed naming in Wabbajack.Common
2019-11-21 16:49:14 +01:00
erri120
7583703239
Simplified names in Wabbajack.Common
2019-11-21 16:04:48 +01:00
erri120
a31ea20657
Removed unused imports from Wabbajack.Common
2019-11-21 15:26:08 +01:00
erri120
97b7524030
Created READMEs for most projects
2019-11-21 15:11:08 +01:00
Timothy Baldridge
7188a926af
Cache disk speeds for better performance
2019-11-20 17:04:01 -07:00
Timothy Baldridge
27964f0348
Set the queue size during installation based on the disk performance. Abort installation if there isn't enough disk space to perform the installation.
2019-11-20 16:39:03 -07:00
Timothy Baldridge
a8d8d20a99
Several fixes that came up during testing.
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* Fixed hashing progress bars
* Wired up the CPUStatus to the UI during installation
* Fixed xxHashing
* Verified modlist optimization works on a real modlist (noise)
* Added an optimizer test for extra files created by the user left in the install directory.
2019-11-19 17:15:46 -07:00
Timothy Baldridge
549d32579c
Merge pull request #190 from erri120/add-morrowind
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Re-added Morrowind
2019-11-18 14:42:23 -07:00
erri120
fbb90d698e
Re-added Morrowind
2019-11-18 20:31:55 +01:00
erri120
bb2661f968
Changed ToDescriptionString to return toString if no description is present
2019-11-18 18:06:17 +01:00
Timothy Baldridge
0c78680c09
Abstract the base components of compilers/installers into a single abstract class
2019-11-17 16:48:32 -07:00
erri120
ed2a6c5592
Updated GOGHandler with new check for RequiredFiles
2019-11-17 15:00:40 +01:00
erri120
76db3cafea
Fixed typo
2019-11-17 15:00:40 +01:00
erri120
1e303a8339
Added RequiredFiles property to GameMetaData
2019-11-17 15:00:39 +01:00
erri120
e9a3030c91
Removed Morrowind from Game enum
2019-11-17 15:00:37 +01:00
erri120
e845f767e6
Fixed LoadAllGames failing when no GOGIDs List exist
2019-11-17 15:00:37 +01:00
Timothy Baldridge
702de2cfbe
Merge pull request #183 from Noggog/some-styling
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Some Styling
2019-11-17 06:56:05 -07:00
Justin Swanson
856d19ec4e
Removed weird ReactiveUI reference
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Seemed to have a weird hardwired DLL reference, in addition to the NuGet
2019-11-17 01:51:10 -06:00
Justin Swanson
cafba5ff81
FilePickerVM ExistCheckOption /w IfNotEmpty features
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Some paths aren't an error condition when the path is completely empty
2019-11-17 01:05:27 -06:00
Timothy Baldridge
2e2ced6023
Updated work queue reporting
2019-11-16 23:02:09 -07:00
Timothy Baldridge
d92d05dbf8
Merge remote-tracking branch 'origin/master' into compiler-update-streams
2019-11-16 21:16:51 -07:00
Timothy Baldridge
baab601f09
Rework Work queue to be non-static
2019-11-16 21:16:42 -07:00
Justin Swanson
4978e55e04
VortexCompilerVM staging and downloads picker wiring
2019-11-16 21:09:46 -06:00
Justin Swanson
dec8707ff2
Vortex Compilation game folder location commands
2019-11-16 19:42:42 -06:00
Justin Swanson
228bb3d070
VortexCompiler game selection combobox work
2019-11-16 18:41:59 -06:00
Timothy Baldridge
11cd96693a
Compiles, working through the tests
2019-11-15 17:01:37 -07:00
Timothy Baldridge
4ffb533bc0
Merge pull request #174 from Noggog/random-refactors
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Random refactors
2019-11-15 05:23:01 -07:00
Justin Swanson
deafaf5ebd
Adjusted Game enum capitalization
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C# standard is camel case, and the other enum values were that way, too. KOTOR kept as is, as it's an acronym
2019-11-14 23:45:43 -06:00
Justin Swanson
9f86f3466d
Made GameMetaData Games dictionary readonly
2019-11-14 23:43:58 -06:00
Justin Swanson
52517dc3e4
Some compiler VM startup optimizations
2019-11-14 22:59:12 -06:00
Justin Swanson
b31f336ddb
Lots of compiler backend changes to support multiple
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CompilerVM is lightweight now, with sub view models per mod manager mode
2019-11-14 20:25:09 -06:00
Timothy Baldridge
490bd4de5a
Fix tests
2019-11-14 15:58:29 -07:00
erri120
82e93e04d1
Added Witcher 1,2,3 to GameMetaData
2019-11-14 15:34:11 -07:00
erri120
8f9a27d8f5
Changed int GOGID to List<int> GOGIDs for multiple id support
2019-11-14 15:34:11 -07:00
erri120
8ef41beb59
Added SWKOTOR and SWKOTOR2 to GameMetaData
2019-11-14 15:34:11 -07:00