Commit Graph

21 Commits

Author SHA1 Message Date
13cc4785b0 Reenabled OMOD extraction 2019-10-23 18:14:34 +02:00
65af535487 code cleanup 2019-10-16 15:36:14 -06:00
31b764204f finish ba2 integration 2019-10-11 17:31:36 -06:00
473ffbd806 a bunch of integration work, and ba2 fixes 2019-10-09 23:04:28 -06:00
1ede321f65 Added OMOD-Framework as new submodule 2019-10-01 20:55:13 +02:00
c98991010f remove .exe extractor resource 2019-09-30 20:47:46 -06:00
e8b0c3b29f Added omod extraction via dll 2019-09-25 22:10:28 -06:00
30b592f16e fix a fall through 2019-09-24 05:46:12 -06:00
24c948f138 support auto extraction exes as archive sources 2019-09-24 05:27:43 -06:00
454cff052e code reformatting 2019-09-13 22:35:42 -06:00
3e6dd46803 many improvements to accelerate compilation times 2019-09-12 17:44:35 -06:00
b1c2f17784 fixed issue with bsa files of 0 length 2019-09-08 16:44:15 -06:00
b72a64ff8b bunch of fixes to file extraction 2019-08-29 16:49:48 -06:00
5ddbd832f6 fix for long file names 2019-08-27 21:22:57 -06:00
d33c1a358d ask to endorse mods, fixes to broken installers 2019-08-26 17:02:49 -06:00
42864ac12b rework extractor routines 2019-08-25 17:52:03 -06:00
40950b442c Lock down 7zip a bit until it learns to behave 2019-08-24 20:26:24 -06:00
114fefb38d Fixes for supporting Fallout New Vegas 2019-08-22 17:29:44 -06:00
c343a74359 massive refactoring, it compiles, but it's surely broken 2019-08-19 22:57:08 -06:00
1a7836ec2a started work on VFS should simplify and greatly speed up really complex modlists 2019-08-14 22:30:37 -06:00
5cf03540f7 issue-4 - Implement deep archive handling for compiler/installer 2019-08-08 22:07:23 -06:00