using System.IO; namespace Wabbajack.Compression.BSA.BA2Archive; public class TextureChunk { internal uint _align; internal ushort _endMip; internal uint _fullSz; internal ulong _offset; internal uint _packSz; internal ushort _startMip; public TextureChunk(BinaryReader rdr) { _offset = rdr.ReadUInt64(); _packSz = rdr.ReadUInt32(); _fullSz = rdr.ReadUInt32(); _startMip = rdr.ReadUInt16(); _endMip = rdr.ReadUInt16(); _align = rdr.ReadUInt32(); } }