using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Wabbajack.Common { public class AsyncBlockingCollection : IDisposable { private readonly ConcurrentStack _collection = new ConcurrentStack(); private bool isDisposed = false; public int Count => _collection.Count; public void Add(T val) { _collection.Push(val); } public async ValueTask<(bool found, T val)> TryTake(TimeSpan timeout, CancellationToken token) { var startTime = DateTime.Now; while (true) { if (_collection.TryPop(out var result)) { return (true, result); } if (DateTime.Now - startTime > timeout || token.IsCancellationRequested || isDisposed) return (false, default)!; await Task.Delay(100); } } public void Dispose() { isDisposed = true; } } }