using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.Logging; using Org.BouncyCastle.Crypto.Digests; using RocksDbSharp; using Wabbajack.BuildServer; using Wabbajack.Common; using Wabbajack.Lib; using Wabbajack.Lib.Downloaders; using Wabbajack.Lib.ModListRegistry; using Wabbajack.Lib.NexusApi; using Wabbajack.Server.DataLayer; using Wabbajack.Server.DTOs; namespace Wabbajack.Server.Services { public class ListValidator : AbstractService { private SqlService _sql; private DiscordWebHook _discord; private NexusKeyMaintainance _nexus; private ArchiveMaintainer _archives; public IEnumerable<(ModListSummary Summary, DetailedStatus Detailed)> Summaries { get; private set; } = new (ModListSummary Summary, DetailedStatus Detailed)[0]; public ListValidator(ILogger logger, AppSettings settings, SqlService sql, DiscordWebHook discord, NexusKeyMaintainance nexus, ArchiveMaintainer archives) : base(logger, settings, TimeSpan.FromMinutes(5)) { _sql = sql; _discord = discord; _nexus = nexus; _archives = archives; } public override async Task Execute() { var data = await _sql.GetValidationData(); using var queue = new WorkQueue(); var oldSummaries = Summaries; var results = await data.ModLists.PMap(queue, async list => { var oldSummary = oldSummaries.FirstOrDefault(s => s.Summary.MachineURL == list.Metadata.Links.MachineURL); var (metadata, modList) = list; var archives = await modList.Archives.PMap(queue, async archive => { var (_, result) = await ValidateArchive(data, archive); if (result == ArchiveStatus.InValid) return await TryToHeal(data, archive); return (archive, result); }); var failedCount = archives.Count(f => f.Item2 == ArchiveStatus.InValid); var passCount = archives.Count(f => f.Item2 == ArchiveStatus.Valid || f.Item2 == ArchiveStatus.Updated); var updatingCount = archives.Count(f => f.Item2 == ArchiveStatus.Updating); var summary = new ModListSummary { Checked = DateTime.UtcNow, Failed = failedCount, Passed = passCount, Updating = updatingCount, MachineURL = metadata.Links.MachineURL, Name = metadata.Title, }; var detailed = new DetailedStatus { Name = metadata.Title, Checked = DateTime.UtcNow, DownloadMetaData = metadata.DownloadMetadata, HasFailures = failedCount > 0, MachineName = metadata.Links.MachineURL, Archives = archives.Select(a => new DetailedStatusItem { Archive = a.Item1, IsFailing = a.Item2 == ArchiveStatus.InValid || a.Item2 == ArchiveStatus.Updating }).ToList() }; if (oldSummary != default && oldSummary.Summary.Failed != summary.Failed) { _logger.Log(LogLevel.Information, $"Number of failures {oldSummary.Summary.Failed} -> {summary.Failed}"); if (summary.HasFailures) { await _discord.Send(Channel.Ham, new DiscordMessage { Embeds = new[] { new DiscordEmbed { Description = $"Number of failures in {summary.Name} (`{summary.MachineURL}`) was {oldSummary.Summary.Failed} is now {summary.Failed}", Url = new Uri( $"https://build.wabbajack.org/lists/status/{summary.MachineURL}.html") } } }); } if (!summary.HasFailures && oldSummary.Summary.HasFailures) { await _discord.Send(Channel.Ham, new DiscordMessage { Embeds = new[] { new DiscordEmbed { Description = $"{summary.Name} (`{summary.MachineURL}`) is now passing.", } } }); } } return (summary, detailed); }); Summaries = results; return Summaries.Count(s => s.Summary.HasFailures); } private AsyncLock _healLock = new AsyncLock(); private async Task<(Archive, ArchiveStatus)> TryToHeal(ValidationData data, Archive archive) { using var _ = await _healLock.WaitAsync(); if (!(archive.State is IUpgradingState)) { _logger.Log(LogLevel.Information, $"Cannot heal {archive.State.PrimaryKeyString} because it's not a healable state"); return (archive, ArchiveStatus.InValid); } var srcDownload = await _sql.GetArchiveDownload(archive.State.PrimaryKeyString, archive.Hash, archive.Size); if (srcDownload == null || srcDownload.IsFailed == true) { _logger.Log(LogLevel.Information, $"Cannot heal {archive.State.PrimaryKeyString} Size: {archive.Size} Hash: {(long)archive.Hash} because it hasn't been previously successfully downloaded"); return (archive, ArchiveStatus.InValid); } var patches = await _sql.PatchesForSource(srcDownload.Id); foreach (var patch in patches) { if (patch.Finished is null) return (archive, ArchiveStatus.Updating); if (patch.IsFailed == true) continue; var (_, status) = await ValidateArchive(data, patch.Dest.Archive); if (status == ArchiveStatus.Valid) return (archive, ArchiveStatus.Updated); } var upgradeTime = DateTime.UtcNow; var upgrade = await (archive.State as IUpgradingState)?.FindUpgrade(archive); if (upgrade == default) { _logger.Log(LogLevel.Information, $"Cannot heal {archive.State.PrimaryKeyString} because an alternative wasn't found"); return (archive, ArchiveStatus.InValid); } await _archives.Ingest(upgrade.NewFile.Path); var id = await _sql.AddKnownDownload(upgrade.Archive, upgradeTime); var destDownload = await _sql.GetArchiveDownload(id); await _sql.AddPatch(new Patch {Src = srcDownload, Dest = destDownload}); _logger.Log(LogLevel.Information, $"Enqueued Patch from {srcDownload.Archive.Hash} to {destDownload.Archive.Hash}"); await _discord.Send(Channel.Spam, new DiscordMessage { Content = $"Enqueued Patch from {srcDownload.Archive.Hash} to {destDownload.Archive.Hash}" }); await upgrade.NewFile.DisposeAsync(); return (archive, ArchiveStatus.Updating); } private async Task<(Archive archive, ArchiveStatus)> ValidateArchive(ValidationData data, Archive archive) { switch (archive.State) { case GoogleDriveDownloader.State _: // Disabled for now due to GDrive rate-limiting the build server return (archive, ArchiveStatus.Valid); case NexusDownloader.State nexusState when data.NexusFiles.Contains(( nexusState.Game.MetaData().NexusGameId, nexusState.ModID, nexusState.FileID)): return (archive, ArchiveStatus.Valid); case NexusDownloader.State ns: return (archive, await FastNexusModStats(ns)); case ManualDownloader.State _: return (archive, ArchiveStatus.Valid); case ModDBDownloader.State _: return (archive, ArchiveStatus.Valid); default: { if (data.ArchiveStatus.TryGetValue((archive.State.PrimaryKeyString, archive.Hash), out bool isValid)) { return isValid ? (archive, ArchiveStatus.Valid) : (archive, ArchiveStatus.InValid); } return (archive, ArchiveStatus.Valid); } } } private AsyncLock _lock = new AsyncLock(); public async Task FastNexusModStats(NexusDownloader.State ns) { // Check if some other thread has added them var mod = await _sql.GetNexusModInfoString(ns.Game, ns.ModID); var files = await _sql.GetModFiles(ns.Game, ns.ModID); if (mod == null || files == null) { // Aquire the lock using var lck = await _lock.WaitAsync(); // Check again mod = await _sql.GetNexusModInfoString(ns.Game, ns.ModID); files = await _sql.GetModFiles(ns.Game, ns.ModID); if (mod == null || files == null) { NexusApiClient nexusClient = await _nexus.GetClient(); var queryTime = DateTime.UtcNow; try { if (mod == null) { _logger.Log(LogLevel.Information, $"Found missing Nexus mod info {ns.Game} {ns.ModID}"); try { mod = await nexusClient.GetModInfo(ns.Game, ns.ModID, false); } catch { mod = new ModInfo { mod_id = ns.ModID.ToString(), game_id = ns.Game.MetaData().NexusGameId, available = false }; } try { await _sql.AddNexusModInfo(ns.Game, ns.ModID, queryTime, mod); } catch (Exception _) { // Could be a PK constraint failure } } if (files == null) { _logger.Log(LogLevel.Information, $"Found missing Nexus mod info {ns.Game} {ns.ModID}"); try { files = await nexusClient.GetModFiles(ns.Game, ns.ModID, false); } catch { files = new NexusApiClient.GetModFilesResponse {files = new List()}; } try { await _sql.AddNexusModFiles(ns.Game, ns.ModID, queryTime, files); } catch (Exception _) { // Could be a PK constraint failure } } } catch (Exception ex) { return ArchiveStatus.InValid; } } } if (mod.available && files.files.Any(f => !string.IsNullOrEmpty(f.category_name) && f.file_id == ns.FileID)) return ArchiveStatus.Valid; return ArchiveStatus.InValid; } } }