using System.Threading.Tasks; using Alphaleonis.Win32.Filesystem; using Newtonsoft.Json; using Wabbajack.Common; namespace Wabbajack.Lib.CompilationSteps { public class IncludeLootFiles : ACompilationStep { private readonly string _prefix; public IncludeLootFiles(ACompiler compiler) : base(compiler) { _prefix = Consts.LOOTFolderFilesDir + "\\"; } public override async ValueTask Run(RawSourceFile source) { if (!source.Path.StartsWith(_prefix)) return null; var result = source.EvolveTo(); result.SourceDataID = await _compiler.IncludeFile(await source.AbsolutePath.ReadAllBytesAsync()); return result; } public override IState GetState() { return new State(); } [JsonObject("IncludeLootFiles")] public class State : IState { public ICompilationStep CreateStep(ACompiler compiler) { return new IncludeLootFiles(compiler); } } } }