using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; using Wabbajack.Common; namespace Wabbajack { /// /// Interaction logic for ConfirmationInterventionView.xaml /// public partial class ConfirmationInterventionView : ReactiveUserControl { public ConfirmationInterventionView() { InitializeComponent(); this.WhenActivated(dispose => { this.WhenAny(x => x.ViewModel.ShortDescription) .BindToStrict(this, x => x.ShortDescription.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.ExtendedDescription) .BindToStrict(this, x => x.ExtendedDescription.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.ConfirmCommand) .BindToStrict(this, x => x.ConfirmButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.CancelCommand) .BindToStrict(this, x => x.CancelButton.Command) .DisposeWith(dispose); }); } } }