using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
using Wabbajack.Common;
namespace Wabbajack
{
///
/// Interaction logic for ConfirmationInterventionView.xaml
///
public partial class ConfirmationInterventionView : ReactiveUserControl
{
public ConfirmationInterventionView()
{
InitializeComponent();
this.WhenActivated(dispose =>
{
this.WhenAny(x => x.ViewModel.ShortDescription)
.BindToStrict(this, x => x.ShortDescription.Text)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.ExtendedDescription)
.BindToStrict(this, x => x.ExtendedDescription.Text)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.ConfirmCommand)
.BindToStrict(this, x => x.ConfirmButton.Command)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.CancelCommand)
.BindToStrict(this, x => x.CancelButton.Command)
.DisposeWith(dispose);
});
}
}
}