using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; namespace Wabbajack { /// /// Interaction logic for SettingsView.xaml /// public partial class SettingsView : ReactiveUserControl { public SettingsView() { InitializeComponent(); this.WhenActivated(disposable => { this.OneWayBindStrict(this.ViewModel, x => x.BackCommand, x => x.BackButton.Command) .DisposeWith(disposable); this.OneWayBindStrict(this.ViewModel, x => x.Login, x => x.LoginView.ViewModel) .DisposeWith(disposable); this.OneWayBindStrict(this.ViewModel, x => x.Performance, x => x.PerformanceView.ViewModel) .DisposeWith(disposable); this.OneWayBindStrict(this.ViewModel, x => x.Filters, x => x.ModlistGalleryView.ViewModel) .DisposeWith(disposable); }); } } }