using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; using Wabbajack.Common; namespace Wabbajack { /// /// Interaction logic for PerformanceSettingsView.xaml /// public partial class PerformanceSettingsView : ReactiveUserControl { public PerformanceSettingsView() { InitializeComponent(); this.WhenActivated(disposable => { // Bind Values this.BindStrict(this.ViewModel, x => x.DiskThreads, x => x.DiskThreads.Value, vmToViewConverter: x => x, viewToVmConverter: x => (int)(x ?? 0)) .DisposeWith(disposable); this.BindStrict(this.ViewModel, x => x.DownloadThreads, x => x.DownloadThreads.Value, vmToViewConverter: x => x, viewToVmConverter: x => (int)(x ?? 0)) .DisposeWith(disposable); this.BindStrict(this.ViewModel, x => x.FavorPerfOverRam, x => x.FavorPerfOverRam.IsChecked) .DisposeWith(disposable); }); } } }