using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
using Wabbajack.Common;
namespace Wabbajack
{
///
/// Interaction logic for PerformanceSettingsView.xaml
///
public partial class PerformanceSettingsView : ReactiveUserControl
{
public PerformanceSettingsView()
{
InitializeComponent();
this.WhenActivated(disposable =>
{
// Bind Values
this.BindStrict(this.ViewModel, x => x.DiskThreads, x => x.DiskThreads.Value,
vmToViewConverter: x => x,
viewToVmConverter: x => (int)(x ?? 0))
.DisposeWith(disposable);
this.BindStrict(this.ViewModel, x => x.DownloadThreads, x => x.DownloadThreads.Value,
vmToViewConverter: x => x,
viewToVmConverter: x => (int)(x ?? 0))
.DisposeWith(disposable);
this.BindStrict(this.ViewModel, x => x.FavorPerfOverRam, x => x.FavorPerfOverRam.IsChecked)
.DisposeWith(disposable);
});
}
}
}