using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;

namespace Wabbajack.Common
{
    /// <summary>
    ///     Allows processes to be automatically killed if this parent process unexpectedly quits.
    ///     This feature requires Windows 8 or greater. On Windows 7, nothing is done.
    /// </summary>
    /// <remarks>
    ///     References:
    ///     https://stackoverflow.com/a/4657392/386091
    ///     https://stackoverflow.com/a/9164742/386091
    /// </remarks>
    public static class ChildProcessTracker
    {
        // Windows will automatically close any open job handles when our process terminates.
        //  This can be verified by using SysInternals' Handle utility. When the job handle
        //  is closed, the child processes will be killed.
        private static readonly IntPtr s_jobHandle;

        static ChildProcessTracker()
        {
            // This feature requires Windows 8 or later. To support Windows 7 requires
            //  registry settings to be added if you are using Visual Studio plus an
            //  app.manifest change.
            //  https://stackoverflow.com/a/4232259/386091
            //  https://stackoverflow.com/a/9507862/386091
            if (Environment.OSVersion.Version < new Version(6, 2))
                return;

            // The job name is optional (and can be null) but it helps with diagnostics.
            //  If it's not null, it has to be unique. Use SysInternals' Handle command-line
            //  utility: handle -a ChildProcessTracker
            var jobName = "ChildProcessTracker" + Process.GetCurrentProcess().Id;
            s_jobHandle = CreateJobObject(IntPtr.Zero, jobName);

            var info = new JOBOBJECT_BASIC_LIMIT_INFORMATION();

            // This is the key flag. When our process is killed, Windows will automatically
            //  close the job handle, and when that happens, we want the child processes to
            //  be killed, too.
            info.LimitFlags = JOBOBJECTLIMIT.JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE;

            var extendedInfo = new JOBOBJECT_EXTENDED_LIMIT_INFORMATION();
            extendedInfo.BasicLimitInformation = info;

            var length = Marshal.SizeOf(typeof(JOBOBJECT_EXTENDED_LIMIT_INFORMATION));
            var extendedInfoPtr = Marshal.AllocHGlobal(length);
            try
            {
                Marshal.StructureToPtr(extendedInfo, extendedInfoPtr, false);

                if (!SetInformationJobObject(s_jobHandle, JobObjectInfoType.ExtendedLimitInformation,
                    extendedInfoPtr, (uint) length))
                    throw new Win32Exception();
            }
            finally
            {
                Marshal.FreeHGlobal(extendedInfoPtr);
            }
        }

        /// <summary>
        ///     Add the process to be tracked. If our current process is killed, the child processes
        ///     that we are tracking will be automatically killed, too. If the child process terminates
        ///     first, that's fine, too.
        /// </summary>
        /// <param name="process"></param>
        public static void AddProcess(Process process)
        {
            if (s_jobHandle != IntPtr.Zero)
            {
                var success = AssignProcessToJobObject(s_jobHandle, process.Handle);
                if (!success && !process.HasExited)
                    throw new Win32Exception();
            }
        }

        [DllImport("kernel32.dll", CharSet = CharSet.Unicode)]
        private static extern IntPtr CreateJobObject(IntPtr lpJobAttributes, string name);

        [DllImport("kernel32.dll")]
        private static extern bool SetInformationJobObject(IntPtr job, JobObjectInfoType infoType,
            IntPtr lpJobObjectInfo, uint cbJobObjectInfoLength);

        [DllImport("kernel32.dll", SetLastError = true)]
        private static extern bool AssignProcessToJobObject(IntPtr job, IntPtr process);
    }

    public enum JobObjectInfoType
    {
        AssociateCompletionPortInformation = 7,
        BasicLimitInformation = 2,
        BasicUIRestrictions = 4,
        EndOfJobTimeInformation = 6,
        ExtendedLimitInformation = 9,
        SecurityLimitInformation = 5,
        GroupInformation = 11
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct JOBOBJECT_BASIC_LIMIT_INFORMATION
    {
        public long PerProcessUserTimeLimit;
        public long PerJobUserTimeLimit;
        public JOBOBJECTLIMIT LimitFlags;
        public UIntPtr MinimumWorkingSetSize;
        public UIntPtr MaximumWorkingSetSize;
        public uint ActiveProcessLimit;
        public long Affinity;
        public uint PriorityClass;
        public uint SchedulingClass;
    }

    [Flags]
    public enum JOBOBJECTLIMIT : uint
    {
        JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE = 0x2000
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct IO_COUNTERS
    {
        public ulong ReadOperationCount;
        public ulong WriteOperationCount;
        public ulong OtherOperationCount;
        public ulong ReadTransferCount;
        public ulong WriteTransferCount;
        public ulong OtherTransferCount;
    }

    [StructLayout(LayoutKind.Sequential)]
    public struct JOBOBJECT_EXTENDED_LIMIT_INFORMATION
    {
        public JOBOBJECT_BASIC_LIMIT_INFORMATION BasicLimitInformation;
        public IO_COUNTERS IoInfo;
        public UIntPtr ProcessMemoryLimit;
        public UIntPtr JobMemoryLimit;
        public UIntPtr PeakProcessMemoryUsed;
        public UIntPtr PeakJobMemoryUsed;
    }
}