using System.Threading.Tasks; using Wabbajack.DTOs; using Wabbajack.DTOs.Directives; using Wabbajack.Paths; using Wabbajack.Paths.IO; namespace Wabbajack.Compiler.CompilationSteps { public class IgnoreGameFilesIfGameFolderFilesExist : ACompilationStep { private readonly bool _gameFolderFilesExists; private readonly AbsolutePath _gameFolder; public IgnoreGameFilesIfGameFolderFilesExist(ACompiler compiler) : base(compiler) { _gameFolderFilesExists = _compiler._settings.Source.Combine(Consts.GameFolderFilesDir).DirectoryExists(); _gameFolder = _compiler._locator.GameLocation(_compiler._settings.Game); } public override async ValueTask Run(RawSourceFile source) { if (!_gameFolderFilesExists) return null; if (!source.AbsolutePath.InFolder(_gameFolder)) return null; var result = source.EvolveTo(); result.Reason = $"Ignoring game files because {Consts.GameFolderFilesDir} exists"; return result; } } }