using System; using System.Text; using System.Threading.Tasks; using Alphaleonis.Win32.Filesystem; using Newtonsoft.Json; using Wabbajack.Common; namespace Wabbajack.Lib.CompilationSteps { public class IncludeStubbedConfigFiles : ACompilationStep { private readonly MO2Compiler _mo2Compiler; public IncludeStubbedConfigFiles(ACompiler compiler) : base(compiler) { _mo2Compiler = (MO2Compiler) compiler; } public override async ValueTask Run(RawSourceFile source) { return Consts.ConfigFileExtensions.Contains(source.Path.Extension) ? await RemapFile(source) : null; } private async Task RemapFile(RawSourceFile source) { var data = await source.AbsolutePath.ReadAllTextAsync(); var originalData = data; data = RemapData(_mo2Compiler, data); if (data == originalData) return null; var result = source.EvolveTo(); result.SourceDataID = await _compiler.IncludeFile(Encoding.UTF8.GetBytes(data)); return result; } public static string RemapData(ACompiler compiler, string data) { var gamePath = compiler.GamePath.Normalize(); data = data.Replace(gamePath, Consts.GAME_PATH_MAGIC_BACK, StringComparison.InvariantCultureIgnoreCase); data = data.Replace(gamePath.Replace("\\", "\\\\"), Consts.GAME_PATH_MAGIC_DOUBLE_BACK, StringComparison.InvariantCultureIgnoreCase); data = data.Replace(gamePath.Replace("\\", "/"), Consts.GAME_PATH_MAGIC_FORWARD, StringComparison.InvariantCultureIgnoreCase); var sourcePath = compiler.SourcePath.Normalize(); data = data.Replace(sourcePath, Consts.MO2_PATH_MAGIC_BACK); data = data.Replace(sourcePath.Replace("\\", "\\\\"), Consts.MO2_PATH_MAGIC_DOUBLE_BACK); data = data.Replace(sourcePath.Replace("\\", "/"), Consts.MO2_PATH_MAGIC_FORWARD); var downloadsPath = compiler.DownloadsPath.Normalize(); data = data.Replace(downloadsPath, Consts.DOWNLOAD_PATH_MAGIC_BACK); data = data.Replace(downloadsPath.Replace("\\", "\\\\"), Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK); data = data.Replace(downloadsPath.Replace("\\", "/"), Consts.DOWNLOAD_PATH_MAGIC_FORWARD); return data; } } }