using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
namespace Wabbajack
{
///
/// Interaction logic for SettingsView.xaml
///
public partial class SettingsView : ReactiveUserControl
{
public SettingsView()
{
InitializeComponent();
this.WhenActivated(disposable =>
{
this.OneWayBindStrict(this.ViewModel, x => x.BackCommand, x => x.BackButton.Command)
.DisposeWith(disposable);
this.OneWayBindStrict(this.ViewModel, x => x.Login, x => x.LoginView.ViewModel)
.DisposeWith(disposable);
this.OneWayBindStrict(this.ViewModel, x => x.Performance, x => x.PerformanceView.ViewModel)
.DisposeWith(disposable);
this.OneWayBindStrict(this.ViewModel, x => x.Filters, x => x.ModlistGalleryView.ViewModel)
.DisposeWith(disposable);
});
}
}
}