using System; using System.ComponentModel; using System.Windows; using System.Windows.Media.Imaging; namespace Wabbajack { /// /// Interaction logic for ModlistPropertiesWindow.xaml /// public partial class ModlistPropertiesWindow : Window { internal string newBannerFile; internal readonly AppState state; internal ModlistPropertiesWindow(AppState _state) { InitializeComponent(); var bannerImage = UIUtils.BitmapImageFromResource("Wabbajack.UI.banner.png"); SplashScreenProperty.Source = bannerImage; newBannerFile = null; state = _state; } private void Window_Closing(object sender, CancelEventArgs e) { //Hide(); } private void SetSplashScreen_Click(object sender, RoutedEventArgs e) { var file = UIUtils.OpenFileDialog("Banner image|*.png"); if (file != null) { newBannerFile = file; SplashScreenProperty.Source = new BitmapImage(new Uri(file)); } } private void SaveProperties_Click(object sender, RoutedEventArgs e) { if (state.UIReady) { if (newBannerFile != null) { BitmapImage splashScreen = new BitmapImage(new Uri(newBannerFile)); state.newImagePath = newBannerFile; state.SplashScreenImage = splashScreen; } string modListName = ModlistNameProperty.Text; string modListAuthor = ModlistAuthorProperty.Text; string modListDescription = ModlistDescriptionProperty.Text; string modListWebsite = ModlistWebsiteProperty.Text; state.SplashScreenModName = modListName; state.SplashScreenSummary = modListDescription; state.SplashScreenAuthorName = modListAuthor; state._nexusSiteURL = modListWebsite; state.ChangedProperties = true; Hide(); } } } }