using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Compression.BSA; using Wabbajack.Common; using Wabbajack.ImageHashing; using Wabbajack.Lib; using Wabbajack.Lib.CompilationSteps; using Xunit; using Xunit.Abstractions; using Xunit.Sdk; using DXGI_FORMAT = Wabbajack.ImageHashing.DXGI_FORMAT; namespace Wabbajack.Test { public class SanityTests : ACompilerTest { public SanityTests(ITestOutputHelper helper) : base(helper) { } [Fact] public async Task TestDirectMatch() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex"); } [Fact] public async Task TestCacheFileAreIgnored() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testCache = await utils.AddModFile(mod, @"Data\scripts\test.cache", 10); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex"); } [Fact] public async Task ExtraFilesInDownloadFolderDontStopCompilation() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await utils.DownloadsPath.Combine("some_other_file.7z").WriteAllTextAsync("random data"); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex"); } [Fact] public async Task TestDirectMatchFromGameFolder() { // This code is disabled, but we'll still test for it in case it somehow gets re-enabled in the future var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddGameFile(@"enbstuff\test.pex", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await CompileAndInstall(profile, useGameFiles: true); // This should fail await Assert.ThrowsAsync(async () => await utils.VerifyInstalledGameFile(@"enbstuff\test.pex")); } [Fact] public async Task TestDirectMatchIsIgnoredWhenGameFolderFilesOverrideExists() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddGameFile(@"enbstuff\test.pex", 10); await utils.Configure(); utils.SourcePath.Combine(Consts.GameFolderFilesDir).CreateDirectory(); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await CompileAndInstall(profile); Assert.False(utils.InstallPath.Combine(Consts.GameFolderFilesDir, (RelativePath)@"enbstuff\test.pex").IsFile); } [Fact] public async Task TestDuplicateFilesAreCopied() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); // Make a copy to make sure it gets picked up and moved around. await testPex.CopyToAsync(testPex.WithExtension(new Extension(".copy"))); await utils.Configure(); await utils.AddManualDownload( new Dictionary { { "/baz/biz.pex", await testPex.ReadAllBytesAsync() } }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex"); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex.copy"); } [Fact] public async Task TestUpdating() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var unchanged = await utils.AddModFile(mod, @"Data\scripts\unchanged.pex", 10); var deleted = await utils.AddModFile(mod, @"Data\scripts\deleted.pex", 10); var modified = await utils.AddModFile(mod, @"Data\scripts\modified.pex", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary { { "/baz/unchanged.pex", await unchanged.ReadAllBytesAsync() }, { "/baz/deleted.pex", await deleted.ReadAllBytesAsync() }, { "/baz/modified.pex", await modified.ReadAllBytesAsync() }, }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex"); await utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex"); await utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex"); var nodeletefile = utils.InstallPath.Combine("mods", "[NoDelete] Mod I added", "somefile.esp"); nodeletefile.Parent.CreateDirectory(); await nodeletefile.WriteAllTextAsync("some data"); var unchangedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\unchanged.pex"); var deletedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\deleted.pex"); var modifiedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\modified.pex"); var extraPath = utils.PathOfInstalledFile(mod, @"something_i_made.foo"); await extraPath.WriteAllTextAsync("bleh"); var extraFolder = utils.PathOfInstalledFile(mod, @"something_i_made.foo").Parent.Combine("folder_i_made"); extraFolder.CreateDirectory(); Assert.True(extraFolder.IsDirectory); var unchangedModified = unchangedPath.LastModified; await modifiedPath.WriteAllTextAsync("random data"); var modifiedModified = modifiedPath.LastModified; await deletedPath.DeleteAsync(); Assert.True(extraPath.Exists); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex"); await utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex"); await utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex"); Assert.Equal(unchangedModified, unchangedPath.LastModified); Assert.NotEqual(modifiedModified, modifiedPath.LastModified); Assert.False(extraPath.Exists); Assert.False(extraFolder.Exists); Assert.True(nodeletefile.Exists, "File should exist because it's in a [NoDelete] folder"); } [Fact] public async Task SaveFilesAreIgnored() { var profile = utils.AddProfile(); var mod = await utils.AddMod("dummy"); var saveFolder = utils.SourcePath.Combine("profiles", profile, "saves"); saveFolder.CreateDirectory(); await saveFolder.Combine("incompilation").WriteAllTextAsync("ignore this"); var installSaveFolderThisProfile = utils.InstallPath.Combine("profiles", profile, "saves"); var installSaveFolderOtherProfile = utils.InstallPath.Combine("profiles", "Other Profile", "saves"); installSaveFolderThisProfile.CreateDirectory(); installSaveFolderOtherProfile.CreateDirectory(); await installSaveFolderOtherProfile.Combine("otherprofile").WriteAllTextAsync("other profile file"); await installSaveFolderThisProfile.Combine("thisprofile").WriteAllTextAsync("this profile file"); await utils.Configure(); var modlist = await CompileAndInstall(profile); Assert.Equal("other profile file", await installSaveFolderOtherProfile.Combine("otherprofile").ReadAllTextAsync()); Assert.Equal("this profile file", await installSaveFolderThisProfile.Combine("thisprofile").ReadAllTextAsync()); Assert.False(installSaveFolderThisProfile.Combine("incompilation").Exists); } [Fact] public async Task SetScreenSizeTest() { var profile = utils.AddProfile(); var mod = await utils.AddMod("dummy"); await utils.Configure(); await utils.SourcePath.Combine("profiles", profile, "somegameprefs.ini").WriteAllLinesAsync( // Beth inis are messy, let's make ours just as messy to catch some parse failures "[Display]", "foo=4", "[Display]", "STestFile=f", "STestFile=", "[Display]", "foo=4", "iSize H=50", "iSize W=100", "[MEMORY]", "VideoMemorySizeMb=22"); await utils.SourcePath.Combine("profiles", profile, "oblivion.ini").WriteAllLinesAsync( // Beth inis are messy, let's make ours just as messy to catch some parse failures "STestFile=", "[Display]", "foo=4", "iSize H=50", "iSize W=100"); await utils.SourcePath.Combine("SseDisplayTweaks.ini").WriteAllLinesAsync( "[Render]", "Resolution=100x100"); var modlist = await CompileAndInstall(profile); var ini = utils.InstallPath.Combine("profiles", profile, "somegameprefs.ini").LoadIniFile(); var sysinfo = CreateDummySystemParameters(); Assert.Equal(sysinfo.ScreenHeight.ToString(), ini?.Display?["iSize H"]); Assert.Equal(sysinfo.ScreenWidth.ToString(), ini?.Display?["iSize W"]); Assert.Equal(sysinfo.EnbLEVRAMSize.ToString(), ini?.MEMORY?["VideoMemorySizeMb"]); var ini2 = utils.InstallPath.Combine("profiles", profile, "Oblivion.ini").LoadIniFile(); Assert.Equal(sysinfo.ScreenHeight.ToString(), ini2?.Display?["iSize H"]); Assert.Equal(sysinfo.ScreenWidth.ToString(), ini2?.Display?["iSize W"]); var ini3 = utils.InstallPath.Combine("sseDisplayTweaks.ini").LoadIniFile(); Assert.Equal($"{sysinfo.ScreenWidth}x{sysinfo.ScreenHeight}", ini3?.Render?.Resolution); } [Fact] public async Task UnmodifiedInlinedFilesArePulledFromArchives() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var ini = await utils.AddModFile(mod, @"foo.ini", 10); await utils.Configure(); await utils.AddManualDownload( new Dictionary { { "/baz/biz.pex", await ini.ReadAllBytesAsync() } }); var modlist = await CompileAndInstall(profile); var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini"); Assert.NotNull(directive); Assert.IsAssignableFrom(directive); } [Fact] public async Task ModifiedIniFilesArePatchedAgainstFileWithSameName() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var ini = await utils.AddModFile(mod, @"foo.ini", 10); var meta = await utils.AddModFile(mod, "meta.ini"); await utils.Configure(); var archive = utils.AddManualDownload( new Dictionary { { "/baz/foo.ini", await ini.ReadAllBytesAsync() } }); await meta.WriteAllLinesAsync( "[General]", $"installationFile={archive}"); // Modify after creating mod archive in the downloads folder await ini.WriteAllTextAsync("Wabbajack, Wabbajack, Wabbajack!"); var modlist = await CompileAndInstall(profile); var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini"); Assert.NotNull(directive); Assert.IsAssignableFrom(directive); } [Fact] public async Task CanPatchFilesSourcedFromBSAs() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var file = await utils.AddModFile(mod, @"baz.bin", 10); await utils.Configure(); await using var tempFile = new TempFile(); var bsaState = new BSAStateObject { Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0, }; await using (var bsa = await bsaState.MakeBuilder(1024 * 1024)) { await bsa.AddFile(new BSAFileStateObject { Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false }, new MemoryStream(utils.RandomData())); await bsa.Build(tempFile.Path); } var archive = utils.AddManualDownload( new Dictionary { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"baz.bin"); } [Fact] public async Task CanRecompressAndResizeDDSImages() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var nativeFile = await utils.AddModFile(mod, @"native\whitestagbody.dds", 0); var recompressedFile = await utils.AddModFile(mod, @"recompressed\whitestagbody.dds", 0); var resizedFile = await utils.AddModFile(mod, @"resized\whitestagbody.dds", 0); var gameBSA = Game.SkyrimSpecialEdition.MetaData().GameLocation().Combine(@"Data\Skyrim - Textures1.bsa"); var bsa = await BSADispatch.OpenRead(gameBSA); var ddsExtension = new Extension(".dds"); var firstFile = bsa.Files.First(f => f.Path.Extension == ddsExtension); await using (var nf = await nativeFile.OpenWrite()) { await firstFile.CopyDataTo(nf); } { var originalDDS = await ImageState.GetState(nativeFile); await ImageState.ConvertImage(nativeFile, recompressedFile.Parent, originalDDS.Width, originalDDS.Height, DXGI_FORMAT.BC7_UNORM, recompressedFile.Extension); await ImageState.ConvertImage(nativeFile, resizedFile.Parent, 128, 128, DXGI_FORMAT.BC7_UNORM, resizedFile.Extension); } await utils.Configure(); await CompileAndInstall(profile, true); await utils.VerifyInstalledFile(mod, @"native\whitestagbody.dds"); Assert.True(0.99f <=(await ImageState.GetState(recompressedFile)).PerceptualHash.Similarity(await ImageState.GetPHash(utils.InstalledPath(mod, @"recompressed\whitestagbody.dds")))); Assert.True(0.98f <=(await ImageState.GetState(resizedFile)).PerceptualHash.Similarity(await ImageState.GetPHash(utils.InstalledPath(mod, @"resized\whitestagbody.dds")))); } [Fact] public async Task CanNoMatchIncludeFilesFromBSAs() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var file = await utils.AddModFile(mod, @"baz.bsa", 10); await file.Parent.Combine("meta.ini").WriteAllLinesAsync(new[] { "[General]", "notes= asdf WABBAJACK_NOMATCH_INCLUDE asdfa" }); await utils.Configure(); await using var tempFile = new TempFile(); var bsaState = new BSAStateObject { Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0, }; var tempFileData = utils.RandomData(1024); await using (var bsa = await bsaState.MakeBuilder(1024 * 1024)) { await bsa.AddFile(new BSAFileStateObject { Path = (RelativePath)@"matching_file.bin", Index = 0, FlipCompression = false }, new MemoryStream(tempFileData)); await bsa.AddFile( new BSAFileStateObject() { Path = (RelativePath)@"unmatching_file.bin", Index = 1, FlipCompression = false }, new MemoryStream(utils.RandomData(1024))); await bsa.Build(file); } var archive = utils.AddManualDownload( new Dictionary { { "/stuff/matching_file_data.bin", tempFileData } }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"baz.bsa"); } [Fact] public async Task CanInstallFilesFromBSAAndBSA() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var file = await utils.AddModFile(mod, @"baz.bin", 128); await utils.Configure(); await using var tempFile = new TempFile(); var bsaState = new BSAStateObject { Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0, }; await using (var bsa = await bsaState.MakeBuilder(1024 * 1024)) { await bsa.AddFile(new BSAFileStateObject { Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false }, new MemoryStream(await file.ReadAllBytesAsync())); await bsa.Build(tempFile.Path); } await tempFile.Path.CopyToAsync(file.Parent.Combine("bsa_data.bsa")); var archive = utils.AddManualDownload( new Dictionary { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"baz.bin"); await utils.VerifyInstalledFile(mod, @"bsa_data.bsa"); } [Fact] public async Task CanRecreateBSAsFromFilesSourcedInOtherBSAs() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var file = await utils.AddModFile(mod, @"baz.bsa", 10); await utils.Configure(); var bsaState = new BSAStateObject { Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0, }; // Create the download await using var tempFile = new TempFile(); await using (var bsa = await bsaState.MakeBuilder(1024 * 1024)) { await bsa.AddFile(new BSAFileStateObject { Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false }, new MemoryStream(utils.RandomData())); await bsa.Build(tempFile.Path); } var archive = utils.AddManualDownload( new Dictionary { { "/stuff/baz.bsa", await tempFile.Path.ReadAllBytesAsync() } }); // Create the result await using (var bsa = await bsaState.MakeBuilder(1024 * 1024)) { await bsa.AddFile(new BSAFileStateObject { Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false }, new MemoryStream(utils.RandomData())); await bsa.Build(file); } await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"baz.bsa"); } /* TODO : Disabled For Now [Fact] public async Task CanSourceFilesFromStockGameFiles() { Consts.TestMode = false; var profile = utils.AddProfile(); var mod = await utils.AddMod(); var skyrimExe = await utils.AddModFile(mod, @"Data\test.exe", 10); var gameFolder = Consts.GameFolderFilesDir.RelativeTo(utils.MO2Folder); gameFolder.CreateDirectory(); var gameMeta = Game.SkyrimSpecialEdition.MetaData(); await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(skyrimExe); await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(gameFolder.Combine(gameMeta.MainExecutable!)); await utils.Configure(); await CompileAndInstall(profile); utils.VerifyInstalledFile(mod, @"Data\test.exe"); Assert.False("SkyrimSE.exe".RelativeTo(utils.DownloadsFolder).Exists, "File should not appear in the download folder because it should be copied from the game folder"); var file = "ModOrganizer.ini".RelativeTo(utils.InstallFolder); Assert.True(file.Exists); var ini = file.LoadIniFile(); Assert.Equal(((AbsolutePath)(string)ini?.General?.gamePath).Combine(gameMeta.MainExecutable), Consts.GameFolderFilesDir.Combine(gameMeta.MainExecutable).RelativeTo(utils.InstallFolder)); Consts.TestMode = true; } */ [Fact] public async Task NoMatchIncludeIncludesNonMatchingFiles() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); await utils.Configure(); await (await utils.AddModFile(mod, "meta.ini")).WriteAllLinesAsync(new[] { "[General]", "notes= fsdaf WABBAJACK_NOMATCH_INCLUDE fadsfsad", }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex"); } [Fact] public async Task CanSourceFilesFromTheGameFiles() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); await new CompilerSettings() { IncludedGames = new []{Game.Morrowind} }.ToJsonAsync(utils.SourcePath.Combine("profiles", profile, CompilerSettings.FileName), true); Game.SkyrimSpecialEdition.MetaData().CanSourceFrom = new[] {Game.Morrowind, Game.Skyrim}; // Morrowind file with different name var mwFile = Game.Morrowind.MetaData().GameLocation().Combine("Data Files", "Bloodmoon.esm"); var testMW = await utils.AddModFile(mod, @"Data\MW\Bm.esm"); await mwFile.CopyToAsync(testMW); // SkyrimSE file with same name var skyrimFile = Game.SkyrimSpecialEdition.MetaData().GameLocation().Combine("Data", "Update.esm"); var testSky = await utils.AddModFile(mod, @"Data\SkyrimSE\Update.esm.old"); await skyrimFile.CopyToAsync(testSky); // Same game, but patched ata var pdata = utils.RandomData(1024); var testSkySE = await utils.AddModFile(mod, @"Data\SkyrimSE\Update.esm"); await testSkySE.WriteAllBytesAsync(pdata); await utils.Configure(); await CompileAndInstall(profile, useGameFiles: true); await utils.VerifyInstalledFile(mod, @"Data\MW\Bm.esm"); await utils.VerifyInstalledFile(mod, @"Data\SkyrimSE\Update.esm.old"); await utils.VerifyInstalledFile(mod, @"Data\SkyrimSE\Update.esm"); Assert.False(utils.InstallPath.Combine(Consts.GameFolderFilesDir).IsDirectory); } [Fact] public async Task MissingGameFolderFilesBreakInstallation() { var profile = utils.AddProfile(); var mod = await utils.AddMod(); var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10); await utils.Configure(); utils.SourcePath.Combine(Consts.GameFolderFilesDir).CreateDirectory(); await utils.SourcePath.Combine(Consts.GameFolderFilesDir).Combine("dx4242.dll") .WriteAllBytesAsync(utils.RandomData()); await utils.AddManualDownload( new Dictionary {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}}); await Assert.ThrowsAsync(async () => await CompileAndInstall(profile)); } /// /// Issue #861 : https://github.com/wabbajack-tools/wabbajack/issues/861 /// /// [Fact] public async Task AlwaysEnabledModsRetainTheirOrder() { var profile = utils.AddProfile(); var enabledMod = await utils.AddMod(); var enabledTestPex = await utils.AddModFile(enabledMod, @"Data\scripts\enabledTestPex.pex", 10); var disabledMod = await utils.AddMod(); var disabledTestPex = await utils.AddModFile(disabledMod, @"Data\scripts\disabledTestPex.pex", 10); await disabledMod.RelativeTo(utils.ModsPath).Combine("meta.ini").WriteAllLinesAsync( "[General]", $"notes={Consts.WABBAJACK_ALWAYS_ENABLE}"); await utils.Configure(new [] { (disabledMod, false), (enabledMod, true) }); await utils.AddManualDownload( new Dictionary { {"/file1.pex", await enabledTestPex.ReadAllBytesAsync()}, {"/file2.pex", await disabledTestPex.ReadAllBytesAsync()}, }); await CompileAndInstall(profile); await utils.VerifyInstalledFile(enabledMod, @"Data\scripts\enabledTestPex.pex"); await utils.VerifyInstalledFile(disabledMod, @"Data\scripts\disabledTestPex.pex"); var modlistTxt = await utils.InstallPath.Combine("profiles", profile, "modlist.txt").ReadAllLinesAsync(); Assert.Equal(new string[] { $"-{disabledMod}", $"+{enabledMod}" }, modlistTxt.ToArray()); } [Fact] public async Task CanCompileFromNativeSource() { utils.CreatePaths(); var gameFolder = Game.SkyrimSpecialEdition.MetaData().GameLocation(); await gameFolder.Combine("SkyrimSE.exe").CopyToAsync(utils.SourcePath.Combine("SkyrimSE.exe")); var some_dds = utils.SourcePath.Combine("some_file.dds"); await some_dds.WriteAllBytesAsync(utils.RandomData()); var blerg = utils.SourcePath.Combine("file1.blerg"); await blerg.WriteAllBytesAsync(utils.RandomData()); await utils.AddManualDownload( new Dictionary { {"file1.blerg", await some_dds.ReadAllBytesAsync()}, }); var settings = new NativeCompilerSettings { CompilingGame = Game.SkyrimSpecialEdition, CompilationSteps = new [] { new []{"IgnoreStartsWith", "downloads"}, new []{"IncludeConfigs"}, new []{"IncludeDirectMatches"}, new []{"IncludePatches"} } }; var settingsPath = utils.SourcePath.Combine("native_compiler_settings.json"); await settings.ToJsonAsync(utils.SourcePath.Combine("native_compiler_settings.json"), true); await CompileAndInstall(settingsPath, true); Assert.Equal(await some_dds.FileHashAsync(), await utils.InstallPath.Combine("some_file.dds").FileHashAsync()); Assert.Equal(await gameFolder.Combine("SkyrimSE.exe").FileHashAsync(), await utils.InstallPath.Combine("SkyrimSE.exe").FileHashAsync()); } [Fact] public async Task IniFilesRemapAsExpected() { var file1 = await @"Resources\test_ini01.ini".RelativeTo(AbsolutePath.EntryPoint).ReadAllTextAsync(); ACompiler compiler = new NativeCompiler(new NativeCompilerSettings() { CompilingGame = Game.SkyrimSpecialEdition, }, sourcePath: (AbsolutePath)@"C:/Modlists/Living Skyrim 2/", downloadsPath: AbsolutePath.EntryPoint, AbsolutePath.EntryPoint); var gamePath = Game.SkyrimSpecialEdition.MetaData().GameLocation().Normalize(); file1 = file1.Replace(@"C:\\Steam_SUBS\\steamapps\\common\\Skyrim Special Edition", gamePath.Replace(@"\", @"\\"), StringComparison.InvariantCultureIgnoreCase); file1 = file1.Replace(@"C:\Steam_SUBS\steamapps\common\Skyrim Special Edition", gamePath, StringComparison.InvariantCultureIgnoreCase); file1 = file1.Replace("C:/Steam_SUBS/steamapps/common/Skyrim Special Edition", gamePath.Replace(@"\", "/"), StringComparison.InvariantCultureIgnoreCase); var newData = IncludeStubbedConfigFiles.RemapData(compiler, string.Join("\n", file1)); var ini = newData.LoadIniString().customExecutables; Assert.Equal($"{Consts.GAME_PATH_MAGIC_FORWARD}/skse64_loader.exe", ini[@"1\binary"]); Assert.Equal($"\\\"{Consts.GAME_PATH_MAGIC_DOUBLE_BACK}\\\\data\\\"", ini[@"5\arguments"]); Assert.Equal($"{Consts.MO2_PATH_MAGIC_FORWARD}/mods/Fores New Idles in Skyrim SE - FNIS SE/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe", ini[@"8\binary"]); } } }