using ReactiveUI; using System; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Reactive; using System.Reactive.Linq; using System.Windows.Media.Imaging; using Wabbajack.Common; using Wabbajack.Lib; namespace Wabbajack { public class ModListVM : ViewModel { public ModList SourceModList { get; } public Exception Error { get; } public string ModListPath { get; } public string Name => SourceModList?.Name; public string ReportHTML => SourceModList?.ReportHTML; public string Readme => SourceModList?.Readme; public string Author => SourceModList?.Author; public string Description => SourceModList?.Description; public string Website => SourceModList?.Website; public ModManager ModManager => SourceModList?.ModManager ?? ModManager.MO2; // Image isn't exposed as a direct property, but as an observable. // This acts as a caching mechanism, as interested parties will trigger it to be created, // and the cached image will automatically be released when the last interested party is gone. public IObservable ImageObservable { get; } public ModListVM(string modListPath) { ModListPath = modListPath; try { SourceModList = AInstaller.LoadFromFile(modListPath); } catch (Exception ex) { Error = ex; } ImageObservable = Observable.Return(Unit.Default) .ObserveOn(RxApp.TaskpoolScheduler) .Select(filePath => { try { using (var fs = new FileStream(ModListPath, FileMode.Open, FileAccess.Read, FileShare.Read)) using (var ar = new ZipArchive(fs, ZipArchiveMode.Read)) { var ms = new MemoryStream(); var entry = ar.GetEntry("modlist-image.png"); if (entry == null) return default(MemoryStream); using (var e = entry.Open()) { e.CopyTo(ms); } return ms; } } catch (Exception ex) { Utils.Error(ex, $"Exception while caching Mod List image {Name}"); return default(MemoryStream); } }) .ObserveOn(RxApp.MainThreadScheduler) .Select(memStream => { if (memStream == null) return default(BitmapImage); try { return UIUtils.BitmapImageFromStream(memStream); } catch (Exception ex) { Utils.Error(ex, $"Exception while caching Mod List image {Name}"); return default(BitmapImage); } }) .Replay(1) .RefCount(); } public void OpenReadmeWindow() { if (string.IsNullOrEmpty(Readme)) return; // DISABLED FOR THIS RELEASE if (false) // SourceModList.ReadmeIsWebsite) { Process.Start(Readme); } else { using (var fs = new FileStream(ModListPath, FileMode.Open, FileAccess.Read, FileShare.Read)) using (var ar = new ZipArchive(fs, ZipArchiveMode.Read)) using (var ms = new MemoryStream()) { var entry = ar.GetEntry(Readme); if (entry == null) { Utils.Log($"Tried to open a non-existant readme: {Readme}"); return; } using (var e = entry.Open()) { e.CopyTo(ms); } ms.Seek(0, SeekOrigin.Begin); using (var reader = new StreamReader(ms)) { var viewer = new TextViewer(reader.ReadToEnd(), Name); viewer.Show(); } } } } } }