using Newtonsoft.Json; using ReactiveUI.Fody.Helpers; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reactive; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Reflection; using System.Text; using System.Threading.Tasks; using Wabbajack.Common; namespace Wabbajack { [JsonObject(MemberSerialization.OptOut)] public class MainSettings { private static string Filename = "settings.json"; public double PosX { get; set; } public double PosY { get; set; } public double Height { get; set; } public double Width { get; set; } public InstallerSettings Installer { get; set; } = new InstallerSettings(); public CompilerSettings Compiler { get; set; } = new CompilerSettings(); [JsonIgnoreAttribute] private Subject _saveSignal = new Subject(); public IObservable SaveSignal => _saveSignal; public static MainSettings LoadSettings() { if (!File.Exists(Filename)) return new MainSettings(); return JsonConvert.DeserializeObject(File.ReadAllText(Filename)); } public static void SaveSettings(MainSettings settings) { settings._saveSignal.OnNext(Unit.Default); // Might add this if people are putting save work on other threads or other // things that delay the operation. //settings._saveSignal.OnCompleted(); //await settings._saveSignal; File.WriteAllText(Filename, JsonConvert.SerializeObject(settings, Formatting.Indented)); } } public class InstallerSettings { public string LastInstalledListLocation { get; set; } public Dictionary ModlistSettings { get; } = new Dictionary(); } public class ModlistInstallationSettings { public string InstallationLocation { get; set; } public string DownloadLocation { get; set; } } public class CompilerSettings { public ModManager LastCompiledModManager { get; set; } public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings(); public VortexCompilationSettings VortexCompilation { get; } = new VortexCompilationSettings(); } public class CompilationModlistSettings { public string ModListName { get; set; } public string Author { get; set; } public string Description { get; set; } public string Website { get; set; } public string Readme { get; set; } public string SplashScreen { get; set; } } public class MO2CompilationSettings { public string DownloadLocation { get; set; } public string LastCompiledProfileLocation { get; set; } public Dictionary ModlistSettings { get; } = new Dictionary(); } public class VortexCompilationSettings { public Game LastCompiledGame { get; set; } public Dictionary ModlistSettings { get; } = new Dictionary(); } public class VortexGameSettings { public string GameLocation { get; set; } public string DownloadLocation { get; set; } public string StagingLocation { get; set; } public CompilationModlistSettings ModlistSettings { get; } = new CompilationModlistSettings(); } }