using System; using System.ComponentModel; using System.Threading; using System.Windows; using Wabbajack.Common; namespace Wabbajack { /// /// Interaction logic for MainWindow.xaml /// public partial class MainWindow : Window { private AppState _state; public MainWindow() { var args = Environment.GetCommandLineArgs(); var DebugMode = false; string MO2Folder = null, InstallFolder = null, MO2Profile = null; if (args.Length > 1) { DebugMode = true; MO2Folder = args[1]; MO2Profile = args[2]; InstallFolder = args[3]; } InitializeComponent(); var context = new AppState(Dispatcher, "Building"); context.LogMsg($"Wabbajack Build - {ThisAssembly.Git.Sha}"); SetupHandlers(context); DataContext = context; WorkQueue.Init((id, msg, progress) => context.SetProgress(id, msg, progress), (max, current) => context.SetQueueSize(max, current)); Utils.SetLoggerFn(s => context.LogMsg(s)); Utils.SetStatusFn((msg, progress) => WorkQueue.Report(msg, progress)); UIUtils.Dispatcher = Dispatcher; new Thread(() => { context.UIReady = false; var modlist = Installer.CheckForModList(); if (modlist == null) Utils.Log("No Modlist found, running in Compiler mode."); else context.ConfigureForInstall(modlist); context.UIReady = true; }).Start(); } private void SetupHandlers(AppState state) { _state = state; AppDomain.CurrentDomain.UnhandledException += AppHandler; } private void AppHandler(object sender, UnhandledExceptionEventArgs e) { _state.LogMsg("Uncaught error:"); _state.LogMsg(((Exception) e.ExceptionObject).ExceptionToString()); } private void Window_Closing(object sender, CancelEventArgs e) { Application.Current.Shutdown(); } } }