using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using Wabbajack.Common; using Wabbajack.Common.Serialization.Json; using Game = Wabbajack.Common.Game; namespace Wabbajack.Lib.ModListRegistry { [JsonName("ModListMetadata")] public class ModlistMetadata { [JsonProperty("title")] public string Title { get; set; } = string.Empty; [JsonProperty("description")] public string Description { get; set; } = string.Empty; [JsonProperty("author")] public string Author { get; set; } = string.Empty; [JsonProperty("game")] public Game Game { get; set; } [JsonIgnore] public string GameName => Game.ToDescriptionString(); [JsonProperty("official")] public bool Official { get; set; } [JsonProperty("links")] public LinksObject Links { get; set; } = new LinksObject(); [JsonProperty("download_metadata")] public DownloadMetadata? DownloadMetadata { get; set; } [JsonIgnore] public ModListSummary ValidationSummary { get; set; } = new ModListSummary(); [JsonName("Links")] public class LinksObject { [JsonProperty("image")] public string ImageUri { get; set; } = string.Empty; [JsonProperty("readme")] public string Readme { get; set; } = string.Empty; [JsonProperty("download")] public string Download { get; set; } = string.Empty; [JsonProperty("machineURL")] public string MachineURL { get; set; } = string.Empty; } public static async Task> LoadFromGithub() { var client = new Common.Http.Client(); Utils.Log("Loading ModLists from GitHub"); var metadataResult = client.GetStringAsync(Consts.ModlistMetadataURL); var summaryResult = client.GetStringAsync(Consts.ModlistSummaryURL); var metadata = (await metadataResult).FromJsonString>(); try { var summaries = (await summaryResult).FromJsonString>().ToDictionary(d => d.MachineURL); foreach (var data in metadata) if (summaries.TryGetValue(data.Links.MachineURL, out var summary)) data.ValidationSummary = summary; } catch (Exception) { // ignored } return metadata.OrderBy(m => (m.ValidationSummary?.HasFailures ?? false ? 1 : 0, m.Title)).ToList(); } public bool NeedsDownload(AbsolutePath modlistPath) { if (!modlistPath.Exists) return true; if (DownloadMetadata?.Hash == null) { return true; } return DownloadMetadata.Hash != modlistPath.FileHashCached(true); } } [JsonName("DownloadMetadata")] public class DownloadMetadata { public Hash Hash { get; set; } public long Size { get; set; } public long NumberOfArchives { get; set; } public long SizeOfArchives { get; set; } public long NumberOfInstalledFiles { get; set; } public long SizeOfInstalledFiles { get; set; } } [JsonName("ModListSummary")] public class ModListSummary { [JsonProperty("name")] public string Name { get; set; } = string.Empty; [JsonProperty("machineURL")] public string MachineURL { get; set; } = string.Empty; [JsonProperty("checked")] public DateTime Checked { get; set; } [JsonProperty("failed")] public int Failed { get; set; } [JsonProperty("passed")] public int Passed { get; set; } [JsonProperty("link")] public string Link => $"/lists/status/{MachineURL}.json"; [JsonProperty("report")] public string Report => $"/lists/status/{MachineURL}.html"; [JsonProperty("has_failures")] public bool HasFailures => Failed > 0; } }