using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.IO; using System.Reflection; using System.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Threading; using Wabbajack.Common; namespace Wabbajack { internal class AppState : INotifyPropertyChanged { public class CPUStatus { public int Progress { get; internal set; } public string Msg { get; internal set; } public int ID { get; internal set; } } public volatile bool Dirty; private Dispatcher dispatcher; public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string name) { PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(name)); } public ObservableCollection Log { get; } public ObservableCollection Status { get; } private string _mode; public string Mode { get { return _mode; } set { _mode = value; OnPropertyChanged("Mode"); } } private string _mo2Folder; private string _modListName; private ModList _modList; private string _location; public string ModListName { get { return _modListName; } set { _modListName = value; OnPropertyChanged("ModListName"); } } public string Location { get { return _location; } set { _location = value; OnPropertyChanged("Location"); } } private List InternalStatus { get; } public string LogFile { get; private set; } public AppState(Dispatcher d, String mode) { LogFile = Assembly.GetExecutingAssembly().Location + ".log"; if (LogFile.FileExists()) File.Delete(LogFile); Mode = mode; Dirty = false; dispatcher = d; Log = new ObservableCollection(); Status = new ObservableCollection(); InternalStatus = new List(); var th = new Thread(() => UpdateLoop()); th.Priority = ThreadPriority.BelowNormal; th.IsBackground = true; th.Start(); } private void UpdateLoop() { while (true) { if (Dirty) { lock (InternalStatus) { var data = InternalStatus.ToArray(); dispatcher.Invoke(() => { for (int idx = 0; idx < data.Length; idx += 1) { if (idx >= Status.Count) Status.Add(data[idx]); else if (Status[idx] != data[idx]) Status[idx] = data[idx]; } }); Dirty = false; } } Thread.Sleep(1000); } } internal void ConfigureForInstall(string modlist) { _modList = modlist.FromJSONString(); Mode = "Installing"; ModListName = _modList.Name; Location = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); } public void LogMsg(string msg) { dispatcher.Invoke(() => Log.Add(msg)); lock (dispatcher) { File.AppendAllText(LogFile, msg + "\r\n"); } } public void SetProgress(int id, string msg, int progress) { lock (InternalStatus) { Dirty = true; while (id >= InternalStatus.Count) { InternalStatus.Add(new CPUStatus()); } InternalStatus[id] = new CPUStatus() { ID = id, Msg = msg, Progress = progress }; } } private ICommand _changePath; public ICommand ChangePath { get { if (_changePath == null) { _changePath = new LambdaCommand(() => true, () => this.ExecuteChangePath()); } return _changePath; } } private void ExecuteChangePath() { if (Mode == "Installing") { var ofd = new Ookii.Dialogs.Wpf.VistaFolderBrowserDialog(); ofd.Description = "Select Installation Directory"; ofd.UseDescriptionForTitle = true; if (ofd.ShowDialog() == true) { Location = ofd.SelectedPath; } } else { var fsd = new Ookii.Dialogs.Wpf.VistaOpenFileDialog(); fsd.Title = "Select a ModOrganizer modlist.txt file"; fsd.Filter = "modlist.txt|modlist.txt"; if (fsd.ShowDialog() == true) { Location = fsd.FileName; ConfigureForBuild(); } } } private void ConfigureForBuild() { var profile_folder = Path.GetDirectoryName(Location); var mo2folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder)); if (!File.Exists(Path.Combine(mo2folder, "ModOrganizer.exe"))) LogMsg($"Error! No ModOrganizer2.exe found in {mo2folder}"); var profile_name = Path.GetFileName(profile_folder); ModListName = profile_name; Mode = "Building"; _mo2Folder = mo2folder; } private ICommand _begin; public ICommand Begin { get { if (_begin == null) { _begin = new LambdaCommand(() => true, () => this.ExecuteBegin()); } return _begin; } } private void ExecuteBegin() { if (Mode == "Installing") { var installer = new Installer(_modList, Location, msg => this.LogMsg(msg)); var th = new Thread(() => { try { installer.Install(); } catch (AggregateException ex) { LogMsg(ex.StackTrace); LogMsg(ex.InnerException.ToString()); } catch (Exception ex) { LogMsg($"{ex.Message} - Can't continue"); } }); th.Priority = ThreadPriority.BelowNormal; th.Start(); } else { var compiler = new Compiler(_mo2Folder, msg => LogMsg(msg)); compiler.MO2Profile = ModListName; var th = new Thread(() => { compiler.LoadArchives(); compiler.Compile(); }); th.Priority = ThreadPriority.BelowNormal; th.Start(); } } } }