using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; namespace Wabbajack { /// /// Interaction logic for ModeSelectionView.xaml /// public partial class ModeSelectionView : ReactiveUserControl { public ModeSelectionView() { InitializeComponent(); this.WhenActivated(dispose => { /* this.WhenAny(x => x.ViewModel.BrowseCommand) .BindToStrict(this, x => x.BrowseButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.InstallCommand) .BindToStrict(this, x => x.InstallButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.CompileCommand) .BindToStrict(this, x => x.CompileButton.Command) .DisposeWith(dispose); */ this.WhenAnyValue(x => x.ViewModel.Modlists) .Select(x => x?.Length.ToString() ?? "0") .BindToStrict(this, x => x.ModlistAmountTextBlock.Text) .DisposeWith(dispose); this.WhenAnyValue(x => x.ViewModel.Modlists) .Select(x => x?.GroupBy(y => y.Game).Count().ToString() ?? "0") .BindToStrict(this, x => x.GameAmountTextBlock.Text) .DisposeWith(dispose); }); } } }