using System.Threading.Tasks; using Wabbajack.Common; namespace Wabbajack.Lib { public class CompilerSettings { public const string FileName = "compiler_settings.json"; public static async Task Load(AbsolutePath folder) { var path = folder.Combine(FileName); return !path.IsFile ? new CompilerSettings() : path.FromJson(); } public Game[] IncludedGames { get; set; } = new Game[0]; public string[] OtherProfiles { get; set; } = new string[0]; } }