using System.Text; using Alphaleonis.Win32.Filesystem; using Newtonsoft.Json; using Wabbajack.Common; namespace Wabbajack.Lib.CompilationSteps { public class IncludeStubbedConfigFiles : ACompilationStep { private readonly Compiler _mo2Compiler; public IncludeStubbedConfigFiles(ACompiler compiler) : base(compiler) { _mo2Compiler = (Compiler) compiler; } public override Directive Run(RawSourceFile source) { return Consts.ConfigFileExtensions.Contains(Path.GetExtension(source.Path)) ? RemapFile(source) : null; } public override IState GetState() { return new State(); } private Directive RemapFile(RawSourceFile source) { var data = File.ReadAllText(source.AbsolutePath); var originalData = data; data = data.Replace(_mo2Compiler.GamePath, Consts.GAME_PATH_MAGIC_BACK); data = data.Replace(_mo2Compiler.GamePath.Replace("\\", "\\\\"), Consts.GAME_PATH_MAGIC_DOUBLE_BACK); data = data.Replace(_mo2Compiler.GamePath.Replace("\\", "/"), Consts.GAME_PATH_MAGIC_FORWARD); data = data.Replace(_mo2Compiler.MO2Folder, Consts.MO2_PATH_MAGIC_BACK); data = data.Replace(_mo2Compiler.MO2Folder.Replace("\\", "\\\\"), Consts.MO2_PATH_MAGIC_DOUBLE_BACK); data = data.Replace(_mo2Compiler.MO2Folder.Replace("\\", "/"), Consts.MO2_PATH_MAGIC_FORWARD); data = data.Replace(_mo2Compiler.MO2DownloadsFolder, Consts.DOWNLOAD_PATH_MAGIC_BACK); data = data.Replace(_mo2Compiler.MO2DownloadsFolder.Replace("\\", "\\\\"), Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK); data = data.Replace(_mo2Compiler.MO2DownloadsFolder.Replace("\\", "/"), Consts.DOWNLOAD_PATH_MAGIC_FORWARD); if (data == originalData) return null; var result = source.EvolveTo(); result.SourceDataID = _compiler.IncludeFile(Encoding.UTF8.GetBytes(data)); return result; } [JsonObject("IncludeStubbedConfigFiles")] public class State : IState { public ICompilationStep CreateStep(ACompiler compiler) { return new IncludeStubbedConfigFiles(compiler); } } } }