using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Windows;
using ReactiveUI;
using ReactiveMarbles.ObservableEvents;
using System.Reactive;
namespace Wabbajack
{
///
/// Interaction logic for CreateModListTileView.xaml
///
public partial class CompiledModListTileView : ReactiveUserControl
{
public CompiledModListTileView()
{
InitializeComponent();
this.WhenActivated(dispose =>
{
ViewModel.WhenAnyValue(vm => vm.CompilerSettings.ModListImage)
.Select(imagePath => { UIUtils.TryGetBitmapImageFromFile(imagePath, out var bitmapImage); return bitmapImage; })
.BindToStrict(this, v => v.ModlistImage.ImageSource)
.DisposeWith(dispose);
CompiledModListTile
.Events().MouseDown
.Select(args => Unit.Default)
.InvokeCommand(this, x => x.ViewModel.CompileModListCommand)
.DisposeWith(dispose);
ViewModel.WhenAnyValue(x => x.LoadingImageLock.IsLoading)
.Select(x => x ? Visibility.Visible : Visibility.Collapsed)
.BindToStrict(this, x => x.LoadingProgress.Visibility)
.DisposeWith(dispose);
});
}
}
}