using System;
using System.Collections.Generic;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
namespace Wabbajack
{
///
/// Interaction logic for CpuLineView.xaml
///
public partial class CpuLineView : ReactiveUserControl
{
public CpuLineView()
{
InitializeComponent();
this.WhenActivated(dispose =>
{
this.WhenAny(x => x.ViewModel.ProgressPercent)
.Select(x => x.Value)
.BindToStrict(this, x => x.BackgroundProgressBar.Value)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.ProgressPercent)
.Select(x => x.Value)
.BindToStrict(this, x => x.BackgroundProgressBar.Opacity)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.ProgressPercent)
.Select(x => x.Value)
.BindToStrict(this, x => x.ThinProgressBar.Value)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.Msg)
.BindToStrict(this, x => x.Text.Text)
.DisposeWith(dispose);
this.WhenAny(x => x.ViewModel.Msg)
.BindToStrict(this, x => x.Text.ToolTip)
.DisposeWith(dispose);
});
}
}
}