using System; using System.Collections.Generic; using System.Reactive.Disposables; using System.Reactive.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; namespace Wabbajack { /// /// Interaction logic for CpuLineView.xaml /// public partial class CpuLineView : ReactiveUserControl { public CpuLineView() { InitializeComponent(); this.WhenActivated(dispose => { this.WhenAny(x => x.ViewModel.ProgressPercent) .Select(x => x.Value) .BindToStrict(this, x => x.BackgroundProgressBar.Value) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.ProgressPercent) .Select(x => x.Value) .BindToStrict(this, x => x.BackgroundProgressBar.Opacity) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.ProgressPercent) .Select(x => x.Value) .BindToStrict(this, x => x.ThinProgressBar.Value) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.Msg) .BindToStrict(this, x => x.Text.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.Msg) .BindToStrict(this, x => x.Text.ToolTip) .DisposeWith(dispose); }); } } }