using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using ReactiveUI; using ReactiveUI.Fody.Helpers; using Wabbajack.Common; using Wabbajack.Lib; namespace Wabbajack { public interface IBackNavigatingVM : IReactiveObject { ViewModel NavigateBackTarget { get; set; } IReactiveCommand BackCommand { get; } } public class BackNavigatingVM : ViewModel, IBackNavigatingVM { [Reactive] public ViewModel NavigateBackTarget { get; set; } public IReactiveCommand BackCommand { get; protected set; } public BackNavigatingVM(MainWindowVM mainWindowVM) { BackCommand = ReactiveCommand.Create( execute: () => Utils.CatchAndLog(() => mainWindowVM.NavigateTo(NavigateBackTarget)), canExecute: this.ConstructCanNavigateBack() .ObserveOnGuiThread()); } } public static class IBackNavigatingVMExt { public static IObservable ConstructCanNavigateBack(this IBackNavigatingVM vm) { return vm.WhenAny(x => x.NavigateBackTarget) .Select(x => x != null); } } }