using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Alphaleonis.Win32.Filesystem; using Wabbajack.Common; using Wabbajack.Lib; using Wabbajack.Lib.Downloaders; using Wabbajack.Lib.NexusApi; using Wabbajack.VirtualFileSystem; using Xunit; using Xunit.Abstractions; namespace Wabbajack.Test { public class EndToEndTests : XunitContextBase, IDisposable { private AbsolutePath _downloadFolder = "downloads".RelativeTo(AbsolutePath.EntryPoint); private TestUtils utils = new TestUtils(); private IDisposable _unsub; public WorkQueue Queue { get; set; } public EndToEndTests(ITestOutputHelper helper) : base(helper) { Queue = new WorkQueue(); Consts.TestMode = true; utils = new TestUtils(); utils.Game = Game.SkyrimSpecialEdition; _unsub = Utils.LogMessages.Subscribe(f => XunitContext.WriteLine($"{DateTime.Now} - {f}")); _downloadFolder.CreateDirectory(); } public override void Dispose() { Queue.Dispose(); _unsub.Dispose(); utils.DisposeAsync().AsTask().Wait(); base.Dispose(); } [Fact] public async Task CreateModlist() { var profile = utils.AddProfile("Default"); var mod = await utils.AddMod(); await DownloadAndInstall( "https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z", "Mod.Organizer.2.2.1.7z"); await utils.DownloadsPath.Combine("Mod.Organizer.2.2.1.7z.meta").WriteAllLinesAsync( "[General]", "directURL=https://github.com/ModOrganizer2/modorganizer/releases/download/v2.2.1/Mod.Organizer.2.2.1.7z" ); var modfiles = await Task.WhenAll( DownloadAndInstall(Game.SkyrimSpecialEdition, 12604, "SkyUI"), DownloadAndInstall(Game.Fallout4, 11925, "Anti-Tank Rifle"), DownloadAndInstall(Game.SkyrimSpecialEdition, 4783, "Frost Armor UNP"), DownloadAndInstall(Game.SkyrimSpecialEdition, 32359, "Frost Armor HDT"), DownloadAndInstall("https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases/download/v0.84-beta/Nemesis.Unlimited.Behavior.Engine.v0.84-beta.rar", "Nemesis.Unlimited.Behavior.Engine.v0.84-beta.rar", "Nemesis"), DownloadAndInstall(Game.Fallout4, 40136, "RAR test File")); // ShouldPullFrom Mirror // We're going to fully patch this mod from another source. await modfiles[3].Download.DeleteAsync(); await utils.Configure(); await modfiles[3].ModFolder.Combine("meta.ini").WriteAllLinesAsync( "[General]", $"matchAll= {modfiles[2].Download.FileName}" ); await utils.SourcePath.Combine("startup.bat").WriteAllLinesAsync( "ModOrganizer2.exe SKSE" ); await CompileAndInstall(profile); await utils.VerifyAllFiles(); await utils.InstallPath.Combine(Consts.LOOTFolderFilesDir).DeleteDirectory(); var compiler = new MO2Compiler( sourcePath: utils.InstallPath, downloadsPath: utils.DownloadsPath, mo2Profile: profile, outputFile: profile.RelativeTo(AbsolutePath.EntryPoint).WithExtension(Consts.ModListExtension)); Assert.True(await compiler.Begin()); } private async Task<(AbsolutePath Download, AbsolutePath ModFolder)> DownloadAndInstall(string url, string filename, string modName = null) { if (modName != null) await utils.AddMod(modName); var src = _downloadFolder.Combine(filename); if (!src.Exists) { var state = DownloadDispatcher.ResolveArchive(url); await DownloadDispatcher.PrepareAll(new[] {state}); await state.Download(new Archive(state: null!) { Name = "Unknown"}, src); } utils.DownloadsPath.CreateDirectory(); var destFile = utils.DownloadsPath.Combine(filename); await src.CopyToAsync(destFile); var modFolder = modName == null ? utils.SourcePath : utils.ModsPath.Combine(modName); await FileExtractor2.ExtractAll(Queue, src, modFolder); return (destFile, modFolder); } private async Task<(AbsolutePath Download, AbsolutePath ModFolder)> DownloadAndInstall(Game game, int modId, string modName) { await utils.AddMod(modName); var client = DownloadDispatcher.GetInstance(); await client.Prepare(); var resp = await client.Client!.GetModFiles(game, modId); var file = resp.files.FirstOrDefault(f => f.is_primary) ?? resp.files.FirstOrDefault(f => !string.IsNullOrEmpty(f.category_name)); var src = _downloadFolder.Combine(file.file_name); var ini = string.Join("\n", new List { "[General]", $"gameName={game.MetaData().MO2ArchiveName}", $"modID={modId}", $"fileID={file.file_id}" }); if (!src.Exists) { var state = (AbstractDownloadState)await DownloadDispatcher.ResolveArchive(ini.LoadIniString()); await state.Download(src); } utils.DownloadsPath.CreateDirectory(); var dest = utils.DownloadsPath.Combine(file.file_name); await src.CopyToAsync(dest); var modFolder = utils.ModsPath.Combine(modName); await FileExtractor2.ExtractAll(Queue, src, modFolder); await dest.WithExtension(Consts.MetaFileExtension).WriteAllTextAsync(ini); return (dest, modFolder); } private async Task CompileAndInstall(string profile) { var compiler = await ConfigureAndRunCompiler(profile); await Install(compiler); return compiler.ModList; } private async Task Install(MO2Compiler compiler) { var modlist = AInstaller.LoadFromFile(compiler.ModListOutputFile); var installer = new MO2Installer( archive: compiler.ModListOutputFile, modList: modlist, outputFolder: utils.InstallPath, downloadFolder: utils.DownloadsPath, parameters: ACompilerTest.CreateDummySystemParameters()) { UseCompression = true }; installer.GameFolder = utils.GameFolder; await installer.Begin(); } private async Task ConfigureAndRunCompiler(string profile) { var compiler = new MO2Compiler( sourcePath: utils.SourcePath, downloadsPath: utils.DownloadsPath, mo2Profile: profile, outputFile: profile.RelativeTo(AbsolutePath.EntryPoint).WithExtension(Consts.ModListExtension)); Assert.True(await compiler.Begin()); return compiler; } } }