using System; using System.Reflection.Metadata.Ecma335; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Wabbajack.BuildServer; using Wabbajack.Common; using Wabbajack.Lib.Downloaders; using Wabbajack.Lib.NexusApi; using Wabbajack.Server.DataLayer; using Wabbajack.Server.DTOs; namespace Wabbajack.Server.Services { public class ArchiveDownloader : AbstractService { private SqlService _sql; private ArchiveMaintainer _archiveMaintainer; private NexusApiClient _nexusClient; private DiscordWebHook _discord; public ArchiveDownloader(ILogger logger, AppSettings settings, SqlService sql, ArchiveMaintainer archiveMaintainer, DiscordWebHook discord, QuickSync quickSync) : base(logger, settings, quickSync, TimeSpan.FromMinutes(10)) { _sql = sql; _archiveMaintainer = archiveMaintainer; _discord = discord; } public override async Task Execute() { _nexusClient ??= await NexusApiClient.Get(); int count = 0; while (true) { var (daily, hourly) = await _nexusClient.GetRemainingApiCalls(); bool ignoreNexus = (daily < 100 && hourly < 10); //var ignoreNexus = true; if (ignoreNexus) _logger.LogWarning($"Ignoring Nexus Downloads due to low hourly api limit (Daily: {daily}, Hourly:{hourly})"); else _logger.LogInformation($"Looking for any download (Daily: {_nexusClient.DailyRemaining}, Hourly:{_nexusClient.HourlyRemaining})"); var nextDownload = await _sql.GetNextPendingDownload(ignoreNexus); if (nextDownload == null) break; _logger.LogInformation($"Checking for previously archived {nextDownload.Archive.Hash}"); if (nextDownload.Archive.Hash != default && _archiveMaintainer.HaveArchive(nextDownload.Archive.Hash)) { await nextDownload.Finish(_sql); continue; } if (nextDownload.Archive.State is ManualDownloader.State) { await nextDownload.Finish(_sql); continue; } try { _logger.Log(LogLevel.Information, $"Downloading {nextDownload.Archive.State.PrimaryKeyString}"); if (!(nextDownload.Archive.State is GameFileSourceDownloader.State)) await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Downloading {nextDownload.Archive.State.PrimaryKeyString}"}); await DownloadDispatcher.PrepareAll(new[] {nextDownload.Archive.State}); await using var tempPath = new TempFile(); await nextDownload.Archive.State.Download(nextDownload.Archive, tempPath.Path); var hash = await tempPath.Path.FileHashAsync(); if (nextDownload.Archive.Hash != default && hash != nextDownload.Archive.Hash) { _logger.Log(LogLevel.Warning, $"Downloaded archive hashes don't match for {nextDownload.Archive.State.PrimaryKeyString} {nextDownload.Archive.Hash} {nextDownload.Archive.Size} vs {hash} {tempPath.Path.Size}"); await nextDownload.Fail(_sql, "Invalid Hash"); continue; } if (nextDownload.Archive.Size != default && tempPath.Path.Size != nextDownload.Archive.Size) { await nextDownload.Fail(_sql, "Invalid Size"); continue; } nextDownload.Archive.Hash = hash; nextDownload.Archive.Size = tempPath.Path.Size; _logger.Log(LogLevel.Information, $"Archiving {nextDownload.Archive.State.PrimaryKeyString}"); await _archiveMaintainer.Ingest(tempPath.Path); _logger.Log(LogLevel.Information, $"Finished Archiving {nextDownload.Archive.State.PrimaryKeyString}"); await nextDownload.Finish(_sql); if (!(nextDownload.Archive.State is GameFileSourceDownloader.State)) await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Finished downloading {nextDownload.Archive.State.PrimaryKeyString}"}); } catch (Exception ex) { _logger.Log(LogLevel.Warning, $"Error downloading {nextDownload.Archive.State.PrimaryKeyString}"); await nextDownload.Fail(_sql, ex.ToString()); await _discord.Send(Channel.Spam, new DiscordMessage {Content = $"Error downloading {nextDownload.Archive.State.PrimaryKeyString}"}); } count++; } if (count > 0) { // Wake the Patch builder up in case it needs to build a patch now await _quickSync.Notify(); } return count; } } }