using System; using System.IO; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Wabbajack.Common; using Wabbajack.Lib; namespace Wabbajack.Test { public abstract class AVortexCompilerTest { public TestContext TestContext { get; set; } protected TestUtils utils { get; set; } [TestInitialize] public void TestInitialize() { Consts.TestMode = true; utils = new TestUtils { Game = Game.DarkestDungeon }; Utils.LogMessages.Subscribe(f => TestContext.WriteLine(f.ShortDescription)); } [TestCleanup] public void TestCleanup() { utils.Dispose(); } protected async Task ConfigureAndRunCompiler() { var vortexCompiler = MakeCompiler(); vortexCompiler.DownloadsFolder = utils.DownloadsFolder; vortexCompiler.StagingFolder = utils.InstallFolder; Directory.CreateDirectory(utils.InstallFolder); Assert.IsTrue(await vortexCompiler.Begin()); return vortexCompiler; } protected VortexCompiler MakeCompiler() { return new VortexCompiler( game: utils.Game, gamePath: utils.GameFolder, vortexFolder: VortexCompiler.TypicalVortexFolder(), downloadsFolder: VortexCompiler.RetrieveDownloadLocation(utils.Game), stagingFolder: VortexCompiler.RetrieveStagingLocation(utils.Game), outputFile: $"test{Consts.ModListExtension}"); } protected async Task CompileAndInstall() { var vortexCompiler = await ConfigureAndRunCompiler(); await Install(vortexCompiler); return vortexCompiler.ModList; } protected async Task Install(VortexCompiler vortexCompiler) { var modList = AInstaller.LoadFromFile(vortexCompiler.ModListOutputFile); var installer = new MO2Installer( archive: vortexCompiler.ModListOutputFile, modList: modList, outputFolder: utils.InstallFolder, downloadFolder: utils.DownloadsFolder, parameters: SystemParametersConstructor.Create()) { GameFolder = utils.GameFolder, }; await installer.Begin(); } } }