using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Reactive; using System.Reactive.Subjects; using System.Threading.Tasks; using Wabbajack.Common; using Wabbajack.Common.Serialization.Json; using Wabbajack.Lib; namespace Wabbajack { [JsonName("MainSettings")] [JsonObject(MemberSerialization.OptOut)] public class MainSettings { public byte Version { get; set; } = Consts.SettingsVersion; public double PosX { get; set; } public double PosY { get; set; } public double Height { get; set; } public double Width { get; set; } public InstallerSettings Installer { get; set; } = new InstallerSettings(); public FiltersSettings Filters { get; set; } = new FiltersSettings(); public CompilerSettings Compiler { get; set; } = new CompilerSettings(); public PerformanceSettings Performance { get; set; } = new PerformanceSettings(); private Subject _saveSignal = new Subject(); [JsonIgnore] public IObservable SaveSignal => _saveSignal; public static async ValueTask<(MainSettings settings, bool loaded)> TryLoadTypicalSettings() { if (!Consts.SettingsFile.Exists) { return default; } // Version check try { var settings = Consts.SettingsFile.FromJson(); if (settings.Version == Consts.SettingsVersion) return (settings, true); } catch (Exception ex) { Utils.Error(ex, "Error loading settings"); } var backup = Consts.SettingsFile.AppendToName("-backup"); await backup.DeleteAsync(); await Consts.SettingsFile.CopyToAsync(backup); await Consts.SettingsFile.DeleteAsync(); return default; } public static async ValueTask SaveSettings(MainSettings settings) { settings._saveSignal.OnNext(Unit.Default); // Might add this if people are putting save work on other threads or other // things that delay the operation. //settings._saveSignal.OnCompleted(); //await settings._saveSignal; await settings.ToJsonAsync(Consts.SettingsFile); } } [JsonName("InstallerSettings")] public class InstallerSettings { public AbsolutePath LastInstalledListLocation { get; set; } public Dictionary Mo2ModlistSettings { get; } = new Dictionary(); } [JsonName("Mo2ModListInstallerSettings")] public class Mo2ModlistInstallationSettings { public AbsolutePath InstallationLocation { get; set; } public AbsolutePath DownloadLocation { get; set; } public bool AutomaticallyOverrideExistingInstall { get; set; } } [JsonName("CompilerSettings")] public class CompilerSettings { public ModManager LastCompiledModManager { get; set; } public AbsolutePath OutputLocation { get; set; } public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings(); } [JsonName("FiltersSettings")] [JsonObject(MemberSerialization.OptOut)] public class FiltersSettings : ViewModel { public bool ShowNSFW { get; set; } public bool OnlyInstalled { get; set; } public string Game { get; set; } public string Search { get; set; } private bool _isPersistent = true; public bool IsPersistent { get => _isPersistent; set => RaiseAndSetIfChanged(ref _isPersistent, value); } } [JsonName("PerformanceSettings")] [JsonObject(MemberSerialization.OptOut)] public class PerformanceSettings : ViewModel { private bool _manual; public bool Manual { get => _manual; set => RaiseAndSetIfChanged(ref _manual, value); } private byte _maxCores = byte.MaxValue; public byte MaxCores { get => _maxCores; set => RaiseAndSetIfChanged(ref _maxCores, value); } private Percent _targetUsage = Percent.One; public Percent TargetUsage { get => _targetUsage; set => RaiseAndSetIfChanged(ref _targetUsage, value); } public void AttachToBatchProcessor(ABatchProcessor processor) { processor.Add( this.WhenAny(x => x.Manual) .Subscribe(processor.ManualCoreLimit)); processor.Add( this.WhenAny(x => x.MaxCores) .Subscribe(processor.MaxCores)); processor.Add( this.WhenAny(x => x.TargetUsage) .Subscribe(processor.TargetUsagePercent)); } } [JsonName("CompilationModlistSettings")] public class CompilationModlistSettings { public string ModListName { get; set; } public string Version { get; set; } public string Author { get; set; } public string Description { get; set; } public string Website { get; set; } public string Readme { get; set; } public bool IsNSFW { get; set; } public AbsolutePath SplashScreen { get; set; } } [JsonName("MO2CompilationSettings")] public class MO2CompilationSettings { public AbsolutePath DownloadLocation { get; set; } public AbsolutePath LastCompiledProfileLocation { get; set; } public Dictionary ModlistSettings { get; } = new Dictionary(); } }