using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.Http;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Wabbajack.Common;
using Wabbajack.Compiler;
using Wabbajack.Configuration;
using Wabbajack.Downloaders;
using Wabbajack.Downloaders.GameFile;
using Wabbajack.Downloaders.ModDB;
using Wabbajack.Downloaders.VerificationCache;
using Wabbajack.DTOs;
using Wabbajack.DTOs.Interventions;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.DTOs.Logins;
using Wabbajack.Hashing.PHash;
using Wabbajack.Installer;
using Wabbajack.Networking.BethesdaNet;
using Wabbajack.Networking.Discord;
using Wabbajack.Networking.Http;
using Wabbajack.Networking.Http.Interfaces;
using Wabbajack.Networking.NexusApi;
using Wabbajack.Networking.Steam;
using Wabbajack.Networking.WabbajackClientApi;
using Wabbajack.Paths;
using Wabbajack.Paths.IO;
using Wabbajack.RateLimiter;
using Wabbajack.Services.OSIntegrated.Services;
using Wabbajack.Services.OSIntegrated.TokenProviders;
using Wabbajack.VFS;
using Wabbajack.VFS.Interfaces;
using Client = Wabbajack.Networking.WabbajackClientApi.Client;
namespace Wabbajack.Services.OSIntegrated;
public static class ServiceExtensions
{
///
/// Adds variants of services that integrate into global OS services. These are not testing
/// variants or services that require Environment variables. These are the "full fat" services.
///
///
public static IServiceCollection AddOSIntegrated(this IServiceCollection service,
Action? cfn = null)
{
// Register app-wide cancellation token source to allow clean termination
service.AddSingleton(new CancellationTokenSource());
service.AddTransient(typeof(CancellationToken), s => s.GetRequiredService().Token);
var options = new OSIntegratedOptions();
cfn?.Invoke(options);
var tempBase = KnownFolders.EntryPoint.Combine("temp");
service.AddTransient(s =>
new TemporaryFileManager(tempBase.Combine(Environment.ProcessId + "_" + Guid.NewGuid())));
Task.Run(() => CleanAllTempData(tempBase));
service.AddSingleton(s => options.UseLocalCache
? new FileHashCache(s.GetService()!.CreateFile().Path,
s.GetService>()!)
: new FileHashCache(KnownFolders.AppDataLocal.Combine("Wabbajack", "GlobalHashCache2.sqlite"),
s.GetService>()!));
service.AddSingleton(s =>
{
var diskCache = options.UseLocalCache
? new VFSDiskCache(s.GetService()!.CreateFile().Path)
: new VFSDiskCache(KnownFolders.WabbajackAppLocal.Combine("GlobalVFSCache5.sqlite"));
var cesiCache = new CesiVFSCache(s.GetRequiredService>(),
s.GetRequiredService());
return new FallthroughVFSCache(new IVfsCache[] {diskCache});
});
service.AddSingleton(s => options.UseLocalCache
? new BinaryPatchCache(s.GetRequiredService>(), s.GetService()!.CreateFolder().Path)
: new BinaryPatchCache(s.GetRequiredService>(),KnownFolders.WabbajackAppLocal.Combine("PatchCache")));
service.AddSingleton(s =>
{
var dtos = s.GetRequiredService();
return options.UseLocalCache
? new VerificationCache(s.GetRequiredService>(),
s.GetService()!.CreateFile().Path,
TimeSpan.FromDays(1),
dtos)
: new VerificationCache(s.GetRequiredService>(),
KnownFolders.WabbajackAppLocal.Combine("VerificationCacheV3.sqlite"),
TimeSpan.FromDays(1),
dtos);
});
service.AddSingleton(new ParallelOptions {MaxDegreeOfParallelism = Environment.ProcessorCount});
Func> GetResourceSettings(IServiceProvider provider, string name)
{
return async () =>
{
var s = await provider.GetService()!.GetSettings(name);
return ((int) s.MaxTasks, s.MaxThroughput);
};
}
// Settings
service.AddSingleton(s => new Configuration
{
EncryptedDataLocation = KnownFolders.WabbajackAppLocal.Combine("encrypted"),
ModListsDownloadLocation = KnownFolders.EntryPoint.Combine("downloaded_mod_lists"),
SavedSettingsLocation = KnownFolders.WabbajackAppLocal.Combine("saved_settings"),
LogLocation = KnownFolders.LauncherAwarePath.Combine("logs"),
ImageCacheLocation = KnownFolders.WabbajackAppLocal.Combine("image_cache")
});
service.AddSingleton();
service.AddSingleton();
service.AddSingleton(s => GetAppSettings(s, MainSettings.SettingsFileName));
// Resources
service.AddAllSingleton>(s =>
new Resource("Downloads", GetResourceSettings(s, "Downloads"), s.GetRequiredService()));
service.AddAllSingleton>(s => new Resource("Web Requests", GetResourceSettings(s, "Web Requests"), s.GetRequiredService()));
service.AddAllSingleton>(s => new Resource("VFS", GetResourceSettings(s, "VFS"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("File Hashing", GetResourceSettings(s, "File Hashing"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("Wabbajack Client", GetResourceSettings(s, "Wabbajack Client"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("File Extractor", GetResourceSettings(s, "File Extractor"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("Compiler", GetResourceSettings(s, "Compiler"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("Installer", GetResourceSettings(s, "Installer"), s.GetRequiredService()));
service.AddAllSingleton>(s =>
new Resource("User Intervention", 1, token: s.GetRequiredService()));
service.AddSingleton();
service.AddScoped();
service.AddSingleton();
service.AddSingleton();
// Networking
service.AddSingleton();
service.AddAllSingleton();
service.AddSteam();
service.AddSingleton();
service.AddSingleton();
service.AddBethesdaNet();
// Token Providers
service.AddAllSingleton, EncryptedJsonTokenProvider, NexusApiTokenProvider>();
service.AddAllSingleton, EncryptedJsonTokenProvider, MegaTokenProvider>();
service.AddAllSingleton, EncryptedJsonTokenProvider, BethesdaNetTokenProvider>();
service
.AddAllSingleton, EncryptedJsonTokenProvider,
LoversLabTokenProvider>();
service
.AddAllSingleton, EncryptedJsonTokenProvider,
VectorPlexusTokenProvider>();
service
.AddAllSingleton, EncryptedJsonTokenProvider,
SteamTokenProvider>();
service.AddAllSingleton, WabbajackApiTokenProvider>();
service
.AddAllSingleton>,
EncryptedJsonTokenProvider>, DiscordTokenProvider>();
service.AddAllSingleton();
service.AddDownloadDispatcher();
if (options.UseStubbedGameFolders)
service.AddAllSingleton();
else
service.AddAllSingleton();
// ImageLoader
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
service.AddSingleton();
else
service.AddSingleton();
// Installer/Compiler Configuration
service.AddScoped();
service.AddScoped();
service.AddScoped();
service.AddScoped();
service.AddSingleton();
// Application Info
var version =
$"{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Major}.{ThisAssembly.Git.SemVer.Patch}{ThisAssembly.Git.SemVer.DashLabel}";
service.AddSingleton(s => new ApplicationInfo
{
ApplicationSlug = "Wabbajack",
ApplicationName = Environment.ProcessPath?.ToAbsolutePath().FileName.ToString() ?? "Wabbajack",
ApplicationSha = ThisAssembly.Git.Sha,
Platform = RuntimeInformation.ProcessArchitecture.ToString(),
OperatingSystemDescription = RuntimeInformation.OSDescription,
RuntimeIdentifier = RuntimeInformation.RuntimeIdentifier,
OSVersion = Environment.OSVersion.VersionString,
Version = version
});
return service;
}
public static MainSettings GetAppSettings(IServiceProvider provider, string name)
{
var settingsManager = provider.GetRequiredService();
var settings = Task.Run(() => settingsManager.Load(name)).Result;
if (settings.Upgrade())
{
settingsManager.Save(MainSettings.SettingsFileName, settings).FireAndForget();
}
return settings;
}
private static void CleanAllTempData(AbsolutePath path)
{
// Get directories first and cache them, this freezes the directories were looking at
// so any new ones don't show up in the middle of our deletes.
var dirs = path.EnumerateDirectories().ToList();
var processIds = Process.GetProcesses().Select(p => p.Id).ToHashSet();
foreach (var dir in dirs)
{
var name = dir.FileName.ToString().Split("_");
if (!int.TryParse(name[0], out var processId)) continue;
if (processIds.Contains(processId)) continue;
try
{
dir.DeleteDirectory();
}
catch (Exception)
{
// ignored
}
}
}
public class OSIntegratedOptions
{
public bool UseLocalCache { get; set; } = false;
public bool UseStubbedGameFolders { get; set; } = false;
}
}