using System;
using System.Linq;
using System.Linq.Expressions;
using System.Reactive;
using System.Reactive.Linq;
using DynamicData;
using DynamicData.Kernel;
using ReactiveUI;
namespace Wabbajack
{
public static class ReactiveUIExt
{
///
/// Convenience function to not have to specify the selector function in the default ReactiveUI WhenAny() call.
/// Subscribes to changes in a property on a given object.
///
/// Type of object to watch
/// The type of property watched
/// Object to watch
/// Expression path to the property to subscribe to
///
public static IObservable WhenAny(
this TSender This,
Expression> property1)
where TSender : class
{
return This.WhenAny(property1, selector: x => x.GetValue());
}
///
/// Convenience wrapper to observe following calls on the GUI thread.
///
public static IObservable ObserveOnGuiThread(this IObservable source)
{
return source.ObserveOn(RxApp.MainThreadScheduler);
}
public static IObservable StartingExecution(this IReactiveCommand cmd)
{
return cmd.IsExecuting
.DistinctUntilChanged()
.Where(x => x)
.Unit();
}
public static IObservable EndingExecution(this IReactiveCommand cmd)
{
return cmd.IsExecuting
.DistinctUntilChanged()
.Pairwise()
.Where(x => x.Previous && !x.Current)
.Unit();
}
/// These snippets were provided by RolandPheasant (author of DynamicData)
/// They'll be going into the official library at some point, but are here for now.
#region Dynamic Data EnsureUniqueChanges
///
/// Removes outdated key events from a changeset, only leaving the last relevent change for each key.
///
public static IObservable> EnsureUniqueChanges(this IObservable> source)
{
return source.Select(EnsureUniqueChanges);
}
///
/// Removes outdated key events from a changeset, only leaving the last relevent change for each key.
///
public static IChangeSet EnsureUniqueChanges(this IChangeSet input)
{
var changes = input
.GroupBy(kvp => kvp.Key)
.Select(g => g.Aggregate(Optional>.None, Reduce))
.Where(x => x.HasValue)
.Select(x => x.Value);
return new ChangeSet(changes);
}
internal static Optional> Reduce(Optional> previous, Change next)
{
if (!previous.HasValue)
{
return next;
}
var previousValue = previous.Value;
switch (previousValue.Reason)
{
case ChangeReason.Add when next.Reason == ChangeReason.Remove:
return Optional>.None;
case ChangeReason.Remove when next.Reason == ChangeReason.Add:
return new Change(ChangeReason.Update, next.Key, next.Current, previousValue.Current, next.CurrentIndex, previousValue.CurrentIndex);
case ChangeReason.Add when next.Reason == ChangeReason.Update:
return new Change(ChangeReason.Add, next.Key, next.Current, next.CurrentIndex);
case ChangeReason.Update when next.Reason == ChangeReason.Update:
return new Change(ChangeReason.Update, previousValue.Key, next.Current, previousValue.Previous, next.CurrentIndex, previousValue.PreviousIndex);
default:
return next;
}
}
#endregion
}
}