using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.IO.Compression; using System.Linq; using System.Reactive.Subjects; using CommonMark; using Wabbajack.Common; using Wabbajack.Lib.CompilationSteps; using Wabbajack.Lib.Downloaders; using Wabbajack.Lib.ModListRegistry; using Wabbajack.VirtualFileSystem; using Directory = Alphaleonis.Win32.Filesystem.Directory; using File = Alphaleonis.Win32.Filesystem.File; using Path = Alphaleonis.Win32.Filesystem.Path; namespace Wabbajack.Lib { public abstract class ACompiler : ABatchProcessor { public string ModListName, ModListAuthor, ModListDescription, ModListImage, ModListWebsite, ModListReadme; public string WabbajackVersion; protected static string _vfsCacheName = "vfs_compile_cache.bin"; /// /// A stream of tuples of ("Update Title", 0.25) which represent the name of the current task /// and the current progress. /// public IObservable<(string, float)> ProgressUpdates => _progressUpdates; protected readonly Subject<(string, float)> _progressUpdates = new Subject<(string, float)>(); public abstract ModManager ModManager { get; } public abstract string GamePath { get; } public abstract string ModListOutputFolder { get; } public abstract string ModListOutputFile { get; } public bool ShowReportWhenFinished { get; set; } = true; public ICollection SelectedArchives = new List(); public List InstallDirectives = new List(); public List AllFiles = new List(); public ModList ModList = new ModList(); public List IndexedArchives = new List(); public Dictionary> IndexedFiles = new Dictionary>(); public void Info(string msg) { Utils.Log(msg); } public void Status(string msg) { Queue.Report(msg, 0); } public void Error(string msg) { Utils.Log(msg); throw new Exception(msg); } internal string IncludeFile(byte[] data) { var id = Guid.NewGuid().ToString(); File.WriteAllBytes(Path.Combine(ModListOutputFolder, id), data); return id; } internal string IncludeFile(string data) { var id = Guid.NewGuid().ToString(); File.WriteAllText(Path.Combine(ModListOutputFolder, id), data); return id; } public void ExportModList() { Utils.Log($"Exporting ModList to : {ModListOutputFile}"); // Modify readme and modlist image to relative paths if they exist if (File.Exists(ModListImage)) { ModList.Image = "modlist-image.png"; } if (File.Exists(ModListReadme)) { var readme = new FileInfo(ModListReadme); ModList.Readme = $"readme{readme.Extension}"; } //ModList.ToJSON(Path.Combine(ModListOutputFolder, "modlist.json")); ModList.ToCERAS(Path.Combine(ModListOutputFolder, "modlist"), ref CerasConfig.Config); if (File.Exists(ModListOutputFile)) File.Delete(ModListOutputFile); using (var fs = new FileStream(ModListOutputFile, FileMode.Create)) { using (var za = new ZipArchive(fs, ZipArchiveMode.Create)) { Directory.EnumerateFiles(ModListOutputFolder, "*.*") .DoProgress("Compressing ModList", f => { var ze = za.CreateEntry(Path.GetFileName(f)); using (var os = ze.Open()) using (var ins = File.OpenRead(f)) { ins.CopyTo(os); } }); // Copy in modimage if (File.Exists(ModListImage)) { var ze = za.CreateEntry(ModList.Image); using (var os = ze.Open()) using (var ins = File.OpenRead(ModListImage)) { ins.CopyTo(os); } } // Copy in readme if (File.Exists(ModListReadme)) { var ze = za.CreateEntry(ModList.Readme); using (var os = ze.Open()) using (var ins = File.OpenRead(ModListReadme)) { ins.CopyTo(os); } } } } Utils.Log("Exporting ModList metadata"); var metadata = new DownloadMetadata { Size = File.GetSize(ModListOutputFile), Hash = ModListOutputFile.FileHash(), NumberOfArchives = ModList.Archives.Count, SizeOfArchives = ModList.Archives.Sum(a => a.Size), NumberOfInstalledFiles = ModList.Directives.Count, SizeOfInstalledFiles = ModList.Directives.Sum(a => a.Size) }; metadata.ToJSON(ModListOutputFile + ".meta.json"); Utils.Log("Removing ModList staging folder"); Utils.DeleteDirectory(ModListOutputFolder); } public void ShowReport() { if (!ShowReportWhenFinished) return; var file = Path.GetTempFileName() + ".html"; File.WriteAllText(file, ModList.ReportHTML); Process.Start(file); } public void GenerateReport() { string css; using (var cssStream = Utils.GetEmbeddedResourceStream("Wabbajack.Lib.css-min.css")) { using (var reader = new StreamReader(cssStream)) { css = reader.ReadToEnd(); } } using (var fs = File.OpenWrite($"{ModList.Name}.md")) { fs.SetLength(0); using (var reporter = new ReportBuilder(fs, ModListOutputFolder)) { reporter.Build(this, ModList); } } ModList.ReportHTML = "" + CommonMarkConverter.Convert(File.ReadAllText($"{ModList.Name}.md")); } public void GatherArchives() { Info("Building a list of archives based on the files required"); var shas = InstallDirectives.OfType() .Select(a => a.ArchiveHashPath[0]) .Distinct(); var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified) .GroupBy(f => f.File.Hash) .ToDictionary(f => f.Key, f => f.First()); SelectedArchives = shas.PMap(Queue, sha => ResolveArchive(sha, archives)); } public Archive ResolveArchive(string sha, IDictionary archives) { if (archives.TryGetValue(sha, out var found)) { if (found.IniData == null) Error($"No download metadata found for {found.Name}, please use MO2 to query info or add a .meta file and try again."); var result = new Archive { State = (AbstractDownloadState) DownloadDispatcher.ResolveArchive(found.IniData) }; if (result.State == null) Error($"{found.Name} could not be handled by any of the downloaders"); result.Name = found.Name; result.Hash = found.File.Hash; result.Meta = found.Meta; result.Size = found.File.Size; Info($"Checking link for {found.Name}"); if (result.State != null && !result.State.Verify()) Error( $"Unable to resolve link for {found.Name}. If this is hosted on the Nexus the file may have been removed."); return result; } Error($"No match found for Archive sha: {sha} this shouldn't happen"); return null; } public Directive RunStack(IEnumerable stack, RawSourceFile source) { Utils.Status($"Compiling {source.Path}"); foreach (var step in stack) { var result = step.Run(source); if (result != null) return result; } throw new InvalidDataException("Data fell out of the compilation stack"); } public abstract IEnumerable GetStack(); public abstract IEnumerable MakeStack(); } }