using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Disposables; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ReactiveUI; using Wabbajack.Lib; namespace Wabbajack { /// /// Interaction logic for ConfirmUpdateOfExistingInstallView.xaml /// public partial class ConfirmUpdateOfExistingInstallView : ReactiveUserControl { public ConfirmUpdateOfExistingInstallView() { InitializeComponent(); this.WhenActivated(dispose => { this.WhenAny(x => x.ViewModel.ShortDescription) .BindToStrict(this, x => x.ShortDescription.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.ExtendedDescription) .BindToStrict(this, x => x.ExtendedDescription.Text) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.Source.ConfirmCommand) .BindToStrict(this, x => x.ConfirmButton.Command) .DisposeWith(dispose); this.WhenAny(x => x.ViewModel.Source.CancelCommand) .BindToStrict(this, x => x.CancelButton.Command) .DisposeWith(dispose); this.BindStrict(this.ViewModel, x => x.Installer.AutomaticallyOverwrite, x => x.AutoOverwriteCheckbox.IsChecked, vmToViewConverter: x => x, viewToVmConverter: x => x ?? false) .DisposeWith(dispose); }); } } }