using System; using System.Collections.Generic; using System.Linq; using System.Reactive; using System.Reactive.Linq; using System.Reactive.Subjects; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using ReactiveUI; using ReactiveUI.Fody.Helpers; using Wabbajack.Common; using Wabbajack.Lib; namespace Wabbajack { public interface IBackNavigatingVM : IReactiveObject { ViewModel NavigateBackTarget { get; set; } ReactiveCommand BackCommand { get; } Subject IsBackEnabledSubject { get; } IObservable IsBackEnabled { get; } } public class BackNavigatingVM : ViewModel, IBackNavigatingVM { [Reactive] public ViewModel NavigateBackTarget { get; set; } public ReactiveCommand BackCommand { get; protected set; } protected ObservableAsPropertyHelper _IsActive; public bool IsActive => _IsActive.Value; public Subject IsBackEnabledSubject { get; } = new Subject(); public IObservable IsBackEnabled { get; } public BackNavigatingVM(MainWindowVM mainWindowVM) { IsBackEnabled = IsBackEnabledSubject.StartWith(true); BackCommand = ReactiveCommand.Create( execute: () => Utils.CatchAndLog(() => { mainWindowVM.NavigateTo(NavigateBackTarget); Unload(); }), canExecute: this.ConstructCanNavigateBack() .ObserveOnGuiThread()); _IsActive = this.ConstructIsActive(mainWindowVM) .ToGuiProperty(this, nameof(IsActive)); } public virtual void Unload() { } } public static class IBackNavigatingVMExt { public static IObservable ConstructCanNavigateBack(this IBackNavigatingVM vm) { return vm.WhenAny(x => x.NavigateBackTarget) .CombineLatest(vm.IsBackEnabled) .Select(x => x.First != null && x.Second); } public static IObservable ConstructIsActive(this IBackNavigatingVM vm, MainWindowVM mwvm) { return mwvm.WhenAny(x => x.ActivePane) .Select(x => object.ReferenceEquals(vm, x)); } } }