using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using ICSharpCode.SharpZipLib.Zip.Compression; using File = Alphaleonis.Win32.Filesystem.File; namespace Compression.BSA { public enum EntryType { GNRL, DX10, GNMF } interface IFileEntry : IFile { string FullPath { get; set; } } public class BA2Reader : IBSAReader { internal string _filename; private Stream _stream; internal BinaryReader _rdr; internal uint _version; internal string _headerMagic; internal EntryType _type; internal uint _numFiles; internal ulong _nameTableOffset; public bool UseATIFourCC { get; set; } = false; public bool HasNameTable => _nameTableOffset > 0; public BA2Reader(string filename) : this(File.OpenRead(filename)) { _filename = filename; } public BA2Reader(Stream stream) { _stream = stream; _rdr = new BinaryReader(_stream, Encoding.UTF7); LoadHeaders(); } public void LoadHeaders() { _headerMagic = Encoding.ASCII.GetString(_rdr.ReadBytes(4)); if (_headerMagic != "BTDX") throw new InvalidDataException("Unknown header type: " + _headerMagic); _version = _rdr.ReadUInt32(); string fourcc = Encoding.ASCII.GetString(_rdr.ReadBytes(4)); if (Enum.TryParse(fourcc, out EntryType entryType)) { _type = entryType; } else { throw new InvalidDataException($"Can't parse entry types of {fourcc}"); } _numFiles = _rdr.ReadUInt32(); _nameTableOffset = _rdr.ReadUInt64(); var files = new List(); for (var idx = 0; idx < _numFiles; idx += 1) { switch (_type) { case EntryType.GNRL: files.Add(new BA2FileEntry(this, idx)); break; case EntryType.DX10: files.Add(new BA2DX10Entry(this, idx)); break; case EntryType.GNMF: break; } } if (HasNameTable) { _rdr.BaseStream.Seek((long) _nameTableOffset, SeekOrigin.Begin); foreach (var file in files) file.FullPath = Encoding.UTF7.GetString(_rdr.ReadBytes(_rdr.ReadInt16())); } Files = files; } public void Dispose() { _stream?.Dispose(); _rdr?.Dispose(); } public IEnumerable Files { get; private set; } public ArchiveStateObject State => new BA2StateObject(this); } public class BA2StateObject : ArchiveStateObject { public BA2StateObject() { } public BA2StateObject(BA2Reader ba2Reader) { Version = ba2Reader._version; HeaderMagic = ba2Reader._headerMagic; Type = ba2Reader._type; HasNameTable = ba2Reader.HasNameTable; } public bool HasNameTable { get; set; } public EntryType Type { get; set; } public string HeaderMagic { get; set; } public uint Version { get; set; } public override IBSABuilder MakeBuilder() { return new BA2Builder(this); } } public class BA2DX10Entry : IFileEntry { internal uint _nameHash; internal string _extension; internal uint _dirHash; internal byte _unk8; internal byte _numChunks; internal ushort _chunkHdrLen; internal ushort _height; internal ushort _width; internal byte _numMips; internal byte _format; internal ushort _unk16; internal List _chunks; private BA2Reader _bsa; internal int _index; public BA2DX10Entry(BA2Reader ba2Reader, int idx) { _bsa = ba2Reader; var _rdr = ba2Reader._rdr; _nameHash = _rdr.ReadUInt32(); FullPath = _nameHash.ToString("X"); _extension = Encoding.UTF7.GetString(_rdr.ReadBytes(4)); _dirHash = _rdr.ReadUInt32(); _unk8 = _rdr.ReadByte(); _numChunks = _rdr.ReadByte(); _chunkHdrLen = _rdr.ReadUInt16(); _height = _rdr.ReadUInt16(); _width = _rdr.ReadUInt16(); _numMips = _rdr.ReadByte(); _format = _rdr.ReadByte(); _unk16 = _rdr.ReadUInt16(); _index = idx; _chunks = Enumerable.Range(0, _numChunks) .Select(_ => new BA2TextureChunk(_rdr)) .ToList(); } public string FullPath { get; set; } public string Path => FullPath; public uint Size => (uint)_chunks.Sum(f => f._fullSz) + HeaderSize + sizeof(uint); public FileStateObject State => new BA2DX10EntryState(this); public uint HeaderSize => DDS.HeaderSizeForFormat((DXGI_FORMAT)_format); public void CopyDataTo(Stream output) { var bw = new BinaryWriter(output); WriteHeader(bw); using (var fs = File.OpenRead(_bsa._filename)) using (var br = new BinaryReader(fs)) { foreach (var chunk in _chunks) { var full = new byte[chunk._fullSz]; var isCompressed = chunk._packSz != 0; br.BaseStream.Seek((long)chunk._offset, SeekOrigin.Begin); if (!isCompressed) { br.BaseStream.Read(full, 0, full.Length); } else { byte[] compressed = new byte[chunk._packSz]; br.BaseStream.Read(compressed, 0, compressed.Length); var inflater = new Inflater(); inflater.SetInput(compressed); inflater.Inflate(full); } bw.BaseStream.Write(full, 0, full.Length); } } } private void WriteHeader(BinaryWriter bw) { var ddsHeader = new DDS_HEADER(); ddsHeader.dwSize = ddsHeader.GetSize(); ddsHeader.dwHeaderFlags = DDS.DDS_HEADER_FLAGS_TEXTURE | DDS.DDS_HEADER_FLAGS_LINEARSIZE | DDS.DDS_HEADER_FLAGS_MIPMAP; ddsHeader.dwHeight = _height; ddsHeader.dwWidth = _width; ddsHeader.dwMipMapCount = _numMips; ddsHeader.PixelFormat.dwSize = ddsHeader.PixelFormat.GetSize(); ddsHeader.dwDepth = 1; ddsHeader.dwSurfaceFlags = DDS.DDS_SURFACE_FLAGS_TEXTURE | DDS.DDS_SURFACE_FLAGS_MIPMAP; switch ((DXGI_FORMAT)_format) { case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '1'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height / 2); // 4bpp break; case DXGI_FORMAT.DXGI_FORMAT_BC2_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '3'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp break; case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', 'T', '5'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp break; case DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; if (_bsa.UseATIFourCC) ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('A', 'T', 'I', '2'); // this is more correct but the only thing I have found that supports it is the nvidia photoshop plugin else ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('B', 'C', '5', 'U'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp break; case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height / 2); // 4bpp break; case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: case DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: ddsHeader.PixelFormat.dwFlags = DDS.DDS_FOURCC; ddsHeader.PixelFormat.dwFourCC = DDS.MAKEFOURCC('D', 'X', '1', '0'); ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp break; case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT.DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA; ddsHeader.PixelFormat.dwRGBBitCount = 32; ddsHeader.PixelFormat.dwRBitMask = 0x000000FF; ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00; ddsHeader.PixelFormat.dwBBitMask = 0x00FF0000; ddsHeader.PixelFormat.dwABitMask = 0xFF000000; ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height * 4); // 32bpp break; case DXGI_FORMAT.DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT.DXGI_FORMAT_B8G8R8X8_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGBA; ddsHeader.PixelFormat.dwRGBBitCount = 32; ddsHeader.PixelFormat.dwRBitMask = 0x00FF0000; ddsHeader.PixelFormat.dwGBitMask = 0x0000FF00; ddsHeader.PixelFormat.dwBBitMask = 0x000000FF; ddsHeader.PixelFormat.dwABitMask = 0xFF000000; ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height * 4); // 32bpp break; case DXGI_FORMAT.DXGI_FORMAT_R8_UNORM: ddsHeader.PixelFormat.dwFlags = DDS.DDS_RGB; ddsHeader.PixelFormat.dwRGBBitCount = 8; ddsHeader.PixelFormat.dwRBitMask = 0xFF; ddsHeader.dwPitchOrLinearSize = (uint)(_width * _height); // 8bpp break; default: throw new Exception("Unsupported DDS header format. File: " + FullPath); } bw.Write((uint)DDS.DDS_MAGIC); ddsHeader.Write(bw); switch ((DXGI_FORMAT)_format) { case DXGI_FORMAT.DXGI_FORMAT_BC1_UNORM_SRGB: case DXGI_FORMAT.DXGI_FORMAT_BC3_UNORM_SRGB: case DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM: case DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM: case DXGI_FORMAT.DXGI_FORMAT_BC6H_UF16: case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM: case DXGI_FORMAT.DXGI_FORMAT_BC7_UNORM_SRGB: var dxt10 = new DDS_HEADER_DXT10() { dxgiFormat = _format, resourceDimension = (uint)DXT10_RESOURCE_DIMENSION.DIMENSION_TEXTURE2D, miscFlag = 0, arraySize = 1, miscFlags2 = DDS.DDS_ALPHA_MODE_UNKNOWN }; dxt10.Write(bw); break; } } } public class BA2DX10EntryState : FileStateObject { public BA2DX10EntryState() { } public BA2DX10EntryState(BA2DX10Entry ba2Dx10Entry) { Path = ba2Dx10Entry.FullPath; NameHash = ba2Dx10Entry._nameHash; Extension = ba2Dx10Entry._extension; DirHash = ba2Dx10Entry._dirHash; Unk8 = ba2Dx10Entry._unk8; ChunkHdrLen = ba2Dx10Entry._chunkHdrLen; Height = ba2Dx10Entry._height; Width = ba2Dx10Entry._width; NumMips = ba2Dx10Entry._numMips; PixelFormat = ba2Dx10Entry._format; Unk16 = ba2Dx10Entry._unk16; Index = ba2Dx10Entry._index; Chunks = ba2Dx10Entry._chunks.Select(ch => new ChunkState(ch)).ToList(); } public List Chunks { get; set; } public ushort Unk16 { get; set; } public byte PixelFormat { get; set; } public byte NumMips { get; set; } public ushort Width { get; set; } public ushort Height { get; set; } public ushort ChunkHdrLen { get; set; } public byte Unk8 { get; set; } public uint DirHash { get; set; } public string Extension { get; set; } public uint NameHash { get; set; } } public class ChunkState { public ChunkState() {} public ChunkState(BA2TextureChunk ch) { FullSz = ch._fullSz; StartMip = ch._startMip; EndMip = ch._endMip; Align = ch._align; Compressed = ch._packSz != 0; } public bool Compressed { get; set; } public uint Align { get; set; } public ushort EndMip { get; set; } public ushort StartMip { get; set; } public uint FullSz { get; set; } } public class BA2TextureChunk { internal ulong _offset; internal uint _packSz; internal uint _fullSz; internal ushort _startMip; internal ushort _endMip; internal uint _align; public BA2TextureChunk(BinaryReader rdr) { _offset = rdr.ReadUInt64(); _packSz = rdr.ReadUInt32(); _fullSz = rdr.ReadUInt32(); _startMip = rdr.ReadUInt16(); _endMip = rdr.ReadUInt16(); _align = rdr.ReadUInt32(); } } public class BA2FileEntry : IFileEntry { internal uint _nameHash; internal string _extension; internal uint _dirHash; internal uint _flags; internal ulong _offset; internal uint _size; internal uint _realSize; internal uint _align; internal BA2Reader _bsa; internal int _index; public bool Compressed => _size != 0; public BA2FileEntry(BA2Reader ba2Reader, int index) { _index = index; _bsa = ba2Reader; var _rdr = ba2Reader._rdr; _nameHash = _rdr.ReadUInt32(); FullPath = _nameHash.ToString("X"); _extension = Encoding.UTF7.GetString(_rdr.ReadBytes(4)); _dirHash = _rdr.ReadUInt32(); _flags = _rdr.ReadUInt32(); _offset = _rdr.ReadUInt64(); _size = _rdr.ReadUInt32(); _realSize = _rdr.ReadUInt32(); _align = _rdr.ReadUInt32(); } public string FullPath { get; set; } public string Path => FullPath; public uint Size => _realSize; public FileStateObject State => new BA2FileEntryState(this); public void CopyDataTo(Stream output) { using (var fs = File.OpenRead(_bsa._filename)) { fs.Seek((long) _offset, SeekOrigin.Begin); uint len = Compressed ? _size : _realSize; var bytes = new byte[len]; fs.Read(bytes, 0, (int) len); if (!Compressed) { output.Write(bytes, 0, bytes.Length); } else { var uncompressed = new byte[_realSize]; var inflater = new Inflater(); inflater.SetInput(bytes); inflater.Inflate(uncompressed); output.Write(uncompressed, 0, uncompressed.Length); } } } } public class BA2FileEntryState : FileStateObject { public BA2FileEntryState() { } public BA2FileEntryState(BA2FileEntry ba2FileEntry) { NameHash = ba2FileEntry._nameHash; DirHash = ba2FileEntry._dirHash; Flags = ba2FileEntry._flags; Align = ba2FileEntry._align; Compressed = ba2FileEntry.Compressed; Path = ba2FileEntry.FullPath; Extension = ba2FileEntry._extension; Index = ba2FileEntry._index; } public string Extension { get; set; } public bool Compressed { get; set; } public uint Align { get; set; } public uint Flags { get; set; } public uint DirHash { get; set; } public uint NameHash { get; set; } } }