using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Reactive.Linq;
using System.Windows;
using System.Windows.Input;
using DynamicData.Binding;
using MahApps.Metro.Controls;
using Microsoft.Extensions.Logging;
using ReactiveUI;
using Wabbajack.Common;
using Wabbajack.Messages;
using Wabbajack.Paths.IO;
using Wabbajack.Util;
namespace Wabbajack
{
///
/// Interaction logic for MainWindow.xaml
///
public partial class MainWindow : MetroWindow
{
private MainWindowVM _mwvm;
private readonly ILogger _logger;
private readonly SystemParametersConstructor _systemParams;
private ObservableCollection TabVMs = new ObservableCollectionExtended();
public MainWindow(ILogger logger, SystemParametersConstructor systemParams, LauncherUpdater updater, MainWindowVM vm)
{
InitializeComponent();
_mwvm = vm;
DataContext = vm;
_logger = logger;
_systemParams = systemParams;
try
{
// Wire any unhandled crashing exceptions to log before exiting
AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
{
// Don't do any special logging side effects
_logger.LogError((Exception)e.ExceptionObject, "Uncaught error");
Environment.Exit(-1);
};
Closed += (s, e) =>
{
_logger.LogInformation("Beginning shutdown...");
_mwvm.CancelRunningTasks(TimeSpan.FromSeconds(10));
// Cleaning the temp folder when the app closes since it can take up multiple Gigabytes of Storage
var tempDirectory = Environment.CurrentDirectory + "\\temp";
_logger.LogInformation("Clearing {TempDir}",tempDirectory);
var directoryInfo = new DirectoryInfo(tempDirectory);
try
{
foreach (var file in directoryInfo.EnumerateFiles())
{
file.Delete();
}
foreach (var dir in directoryInfo.EnumerateDirectories())
{
dir.Delete(true);
}
_logger.LogInformation("Finished clearing {TempDir}", tempDirectory);
}
catch (DirectoryNotFoundException)
{
_logger.LogInformation("Unable to find {TempDir}", tempDirectory);
}
Application.Current.Shutdown();
};
MessageBus.Current.Listen()
.ObserveOnGuiThread()
.Subscribe(u =>
{
TaskbarItemInfoControl.Description = u.Description;
TaskbarItemInfoControl.ProgressValue = u.ProgressValue;
TaskbarItemInfoControl.ProgressState = u.State;
});
_logger.LogInformation("Wabbajack Build - {Sha}",ThisAssembly.Git.Sha);
_logger.LogInformation("Running in {EntryPoint}", KnownFolders.EntryPoint);
var p = _systemParams.Create();
_logger.LogInformation("Detected Windows Version: {Version}", Environment.OSVersion.VersionString);
_logger.LogInformation(
"System settings - ({MemorySize} RAM) ({PageSize} Page), Display: {ScreenWidth} x {ScreenHeight} ({Vram} VRAM - VideoMemorySizeMb={ENBVRam})",
p.SystemMemorySize.ToFileSizeString(), p.SystemPageSize.ToFileSizeString(), p.ScreenWidth, p.ScreenHeight, p.VideoMemorySize.ToFileSizeString(), p.EnbLEVRAMSize);
if (p.SystemPageSize == 0)
_logger.LogInformation( "Pagefile is disabled! Consider increasing to 20000MB. A disabled pagefile can cause crashes and poor in-game performance");
else if (p.SystemPageSize < 2e+10)
_logger.LogInformation("Pagefile below recommended! Consider increasing to 20000MB. A suboptimal pagefile can cause crashes and poor in-game performance");
var _ = updater.Run();
// Bring window to the front if it isn't already
this.Initialized += (s, e) =>
{
this.Activate();
this.Topmost = true;
this.Focus();
};
this.ContentRendered += (s, e) =>
{
this.Topmost = false;
};
((MainWindowVM) DataContext).WhenAnyValue(vm => vm.OpenSettingsCommand)
.BindTo(this, view => view.SettingsButton.Command);
((MainWindowVM)DataContext).WhenAnyValue(vm => vm.Installer.InstallState)
.ObserveOn(RxApp.MainThreadScheduler)
.Select(v => v == InstallState.Installing ? Visibility.Collapsed : Visibility.Visible)
.BindTo(this, view => view.SettingsButton.Visibility);
}
catch (Exception ex)
{
_logger.LogError(ex, "During Main Window Startup");
Environment.Exit(-1);
}
vm.WhenAnyValue(vm => vm.ResourceStatus)
.BindToStrict(this, view => view.ResourceUsage.Text);
vm.WhenAnyValue(vm => vm.AppName)
.BindToStrict(this, view => view.AppName.Text);
}
private void Window_Closing(object sender, CancelEventArgs e)
{
_mwvm.ShutdownApplication().Wait();
}
private void UIElement_OnMouseDown(object sender, MouseButtonEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed)
{
this.DragMove();
}
}
}
}