using System.Threading.Tasks; using Newtonsoft.Json; using Wabbajack.Common; namespace Wabbajack.Lib.CompilationSteps { public class IgnoreGameFiles : ACompilationStep { private readonly string _startDir; public IgnoreGameFiles(ACompiler compiler) : base(compiler) { _startDir = Consts.GameFolderFilesDir + "\\"; } public override async ValueTask Run(RawSourceFile source) { if (!source.Path.StartsWith(_startDir)) return null; var i = source.EvolveTo(); i.Reason = "Default game file"; return i; } public override IState GetState() { return new State(); } [JsonObject("IgnoreGameFiles")] public class State : IState { public ICompilationStep CreateStep(ACompiler compiler) { return new IgnoreGameFiles(compiler); } } } }