using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using ReactiveUI; namespace Wabbajack.Common { public abstract class ConfirmationIntervention : AUserIntervention { public enum Choice { Continue, Abort } private TaskCompletionSource _source = new TaskCompletionSource(); public Task Task => _source.Task; public ICommand ConfirmCommand { get; } public ConfirmationIntervention() { ConfirmCommand = ReactiveCommand.Create(() => Confirm()); } public override void Cancel() { Handled = true; _source.SetResult(Choice.Abort); } public void Confirm() { Handled = true; _source.SetResult(Choice.Continue); } } }